Why the **** didn't they put a fast travel system at the BEGINNING of the dam? Everything I've done in the last couple hours in Borderlands 2 could've been avoided if I hadn't felt like going back into the stronghold to pick up a few more guns to sell, and died against the first set of enemies right there at the entrance. It sent me ALL the way back to the beginning of the area, and I have to go through this place all over again, the ONE place where I seem to die multiple times. **** Mad Mike and his instant kill sniper rocket launcher. **** this money penalty for dying. I was around 900k before I started this, I felt like PT2 had nothing on me, and now it feels like its all falling apart. God dammit.
#2xgruvdogxPosted 10/10/2012 7:36:39 PM
/insert smartass comment here.
#3Fran_The_VieraPosted 10/10/2012 7:37:06 PM
#4ArandomthoughtPosted 10/10/2012 7:37:29 PM
Beat it, and feel an amazing sense of accomplishment. I'm probably about to have the same issue. --- Rob ign: rlee1988 Xbox live: rlee1988
#5charon78auPosted 10/10/2012 7:38:48 PM
I find the one-way fast travel stations to be a little smart-assy, on the devs part. --- Saturday night is the loneliest night of the week. GT: Charon78
#6CaPodOnDiGGyPosted 10/10/2012 7:39:41 PM
Chill...money is just for ammo anyway. You want something hard go to Lynchwood! --- 360 Gamertag = iixx cApO xxii PSN Tag = CaPodOnDiGGy
Dear Lord, I took a long break before continuing, and Mad Mike nearly got me again. One ****ing enemy, equal in level. **** that rocket launcher. ****ing bull****, that was one of those "OMG I can't believe I got a Second Wind" type things.
#10BhelliumPosted 10/10/2012 8:36:59 PM
Lynchwood got me a couple times but you just have to be smart about it, says Rampage Salvador who ends every fight with full health and ammo --- P&L: Deal w/it Cookie if you get the reference