Does coop improve drop rates of legendaries or just the quality of the stats?

#1TearlockPosted 11/3/2012 2:00:31 PM
See topic.
#2duericPosted 11/3/2012 2:04:53 PM
It just raises the chance of enemies dropping their "rare" loot pools.
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#3TsurukePosted 11/3/2012 2:05:27 PM
dueric posted...
It just raises the chance of enemies dropping their "rare" loot pools.


Yes, Also TC keep in mind: http://i50.tinypic.com/nqe0ki.jpg
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#4Tearlock(Topic Creator)Posted 11/3/2012 2:14:27 PM
Please define "rare loot pools". Usually color indicates rarity. So it sounds like you're saying that in theory, a 4 player coop game would drop the most legendaries.
#5duericPosted 11/3/2012 2:44:12 PM
Tearlock posted...
Please define "rare loot pools". Usually color indicates rarity. So it sounds like you're saying that in theory, a 4 player coop game would drop the most legendaries.



Basically, when you fight a boss they have multiple rolls that determine what they drop.

Ex. One if for a pool of loot. The second is for what will be in the pool.

Let's take Doc Mercy who drops the Infinity.

When you fight him, he generally drops a green item. That would be his "regular pool".

Sometimes, he drops better than green. That's his rare pool.

After pool is determined, actual loot is then determined.

This is just a simplified example. There may actually be more than 2 pools, and rare may not necessarily suggest blue or better items. Just pools that they don't "commonly" drop.

In the simplest terms, more people playing = better chance of getting the bosses to drop their best loot. Whether it affects stats of said loot, I have no clue. Probably not.
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