Does anyone else miss the loot system from Borderlands 1? In my opinion, finding each of the orange weapons randomly really increased the replay value as you wouldn't have to bore yourself with farming. I know some people enjoy farming and find a sense of accomplishment when they finally earn an orange after hours of work, but after getting the bee I realized that I got the same amount of the enjoyment in BL1 when I opened a chest and there was an orange weapon, even though it happened more often. Does anyone else miss the old loot system?
I got my expandable madhous from one of the car chests in Lynchwood, and had one of my babymakers drop from a badass shock skag.
I don't understand how people can kill,reset,kill,reset,kill etc for like even an hour straight. I've done that for like maybe 10 minutes on the dev's chest and got sick of it lol got so bored haha --- GT: Social Sin Style Empire
I know that you can get orange weapons from any enemy but the drop chance is so low that at level 50 it isn't as much going around killing enemies when there is a TINY chance that they will drop an orange. Throughout my two playthroughs on my siren I got one orange rocket launcher from a chubby (the Bunny) and that was it
Defitnitely prefer BL1's system by far. I do like how drops are tied to certain mini-bosses but not at the cost of how they made chests and regular mob killing irrelevant. A guy on the gbx forums recently did 10k sample size on red hyperion chests. He got a legendary 0.23% of the time. That's just absurd. What's even more disturbing is a dude literally replied, "Thanks, found a new farm spot." LOL what?
I also feel like the boss farming is kind of broken. It is literally broken is some regards. Why the **** of all guns, does the Shredifier not have a specific boss to drop from? How the actual **** do you go about getting 1 of these things? The Madhouse is probably broken too. I hear conflicting stories with Mad Dog dropping both the Madhouse and Babymaker. Personally, that's not my experience at all but YMMV of course. Lastly, some legendaries are just flat out harder to come by for NO particular reason. Doc Mercy is the obvious first example and it seems like he's such an obvious choice that I don't want to hear nothing about no anecdotal bs.
i definitely preferred the bl1 system although i think they could tone it down a little from that
seeing craw literally explode with oranges was a little overkill if they decreased the drop rate from that to where it was, on average, 2 oranges per kill of a raid boss like craw i think that would be best --- im sure i could find more reasons to disregard everything you said as the incoherent ramblings of a 7 year old with no friends but i dont have the time