tuning up my sniper and meele zero :)

#1kjoinnePosted 12/3/2012 4:11:11 AM
HEY! HAve gotten realy good advises from you guys earlyer on how to set them up, Now im wondering about mods and relics to them...

Witch mods and relic do u use on one of those builds? and whats the stats.. havent found any mods with meele damage over 46% also my strength relic stops at 27%.. does it go to 30?

And on the sniper build im onely up to 36% damage on my deadly sniper mod..

Also searching for tiny tinas skoukum or tumtum cobra and a tumtum bison... :)


OH... does the skullsmasher come with a meele attachment? :)

Thenks for the help guys!!! :D
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GT: kjoinne
http://www.youtube.com/watch?v=YhmCQn7sppo
#2MosebysRangersPosted 12/3/2012 4:24:18 AM
kjoinne posted...
HEY! HAve gotten realy good advises from you guys earlyer on how to set them up, Now im wondering about mods and relics to them...

Witch mods and relic do u use on one of those builds? and whats the stats.. havent found any mods with meele damage over 46% also my strength relic stops at 27%.. does it go to 30?

And on the sniper build im onely up to 36% damage on my deadly sniper mod..

Also searching for tiny tinas skoukum or tumtum cobra and a tumtum bison... :)


OH... does the skullsmasher come with a meele attachment? :)

Thenks for the help guys!!! :D


Regarding sniper relic I would imagine it would go to 30%. I have an pistol at 30% plus the MFG ones go have an higher. My Shotgun relic is at 28%. Got most my good purple relics just farming Terra.
#3kjoinne(Topic Creator)Posted 12/3/2012 4:38:27 AM
also looking for weapon relics, is there any purple ones for jacobs?
And yeah, got that feeling to, relics go to 30 and mods to 50? But not sure... in that case i got some % left to tune up :D
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GT: kjoinne
http://www.youtube.com/watch?v=YhmCQn7sppo
#4kjoinne(Topic Creator)Posted 12/3/2012 5:54:45 AM
bump
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GT: kjoinne
http://www.youtube.com/watch?v=YhmCQn7sppo
#5hauntbotPosted 12/3/2012 6:13:14 AM
trying to blend melee and sniping on a single build is a horrible idea.
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#6StormWolf12Posted 12/3/2012 7:56:04 AM
hauntbot posted...
trying to blend melee and sniping on a single build is a horrible idea.
#7xHuckleberryPosted 12/3/2012 9:50:58 AM
OP, if someone posts something that sounds stupid and looks stupid. Its probably stupid.

You can for sure make a melee/sniper. It is a weaker build, but it will work just the same.
#8jreed1337Posted 12/3/2012 9:54:58 AM
hauntbot posted...
trying to blend melee and sniping on a single build is a horrible idea.

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1+3+3=7
#9kjoinne(Topic Creator)Posted 12/7/2012 3:27:24 PM
well... it IS two diffrent builds... ;p
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GT: kjoinne
http://www.youtube.com/watch?v=YhmCQn7sppo
#10Kai_ningPosted 12/7/2012 4:12:13 PM
Melee and snipe can't be done at the same time.
Or it can be done but both will be subpar.

As for relics:
melee damage max at 30/30
seraph melee max at 35/35
weapons damage max at 30 BUT you are better of with a
vladofs allegience
dam+30 and recoil reduction +53% (and razrez vladof's sniper of course)

HOWEVER

you can have a melee build slightly tuned to sniper with:

- a 11 RoF rapier (slag is the best, harder to come by too),
- a razrez vladof of whatever element
- vladof allegience with
Recoil reduction 53.5%
acc Recovery 100.0%
and rising shot to +5

a ninja class mod +46% light be usefull to but you can go for a +6 in rising shot. Problem is, you'll get out of sniper bullets quickly.

I have a +44/70 allegience relic and it makes the rapier (a 11 rof fire one) one of the deadliest weapon i have, almost as good as my caustic rabid shredifier when the vladof allegience relic is not used with it since what it lack in rof (11 against 15), it keeps it up in precision (half the mag is spot on, wait a second, empty the rest of the mag).