Bee Shield Question Post-Patch..

#1elp5000Posted 12/28/2012 2:38:09 PM
I have been farming Pete offline so I don't have to take the patch just yet. I know that after the patch the CC+Bee Shield combo is worthless, but I was just curious how the patch effects the Redundant Fibber+Bee that I have been using to fight Pete..
Here are the current stats:

Redundant Fibber
DAM. 61932x2

Alkaline The Bee
Cap. 19104
Rech Rate. 24693
Rech Del. 5.18
Amp Dam. +54900
Amp Shot Drain. 0

How much of a nerf does the Bee Shield take ??

Thanks..
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"Critical killing is an art unto itself, and I am Rembrandt"
#2BC144601Posted 12/28/2012 3:14:30 PM
It would most likely read like this:


Alkaline The Bee
Cap. 19104
Rech Rate. 17693
Rech Del. 7.58
Amp Dam. +44900
Amp Shot Drain. 0
.
#3pyros411Posted 12/28/2012 3:27:44 PM
I have two redundant fibbers - one shock, for his shield, and a non-elemental for his health, and they still absolutely murder pete after the patch. :)
#4SunshineladyPosted 12/28/2012 3:29:18 PM
The biggest nerf to the bee isn't the stats, but how it handled amp on multiple pellets shot from guns. It used to be individual pellets got amped, now it divides the amp on all pellets.
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You don't know how they lost a heart? It was probably Tartaros. That heart breaker.
#5MattheauPosted 12/29/2012 6:50:07 AM
The Bee is still ridiculously broken. All it did was change what weapons made best use of it.

Sunshinelady posted...
The biggest nerf to the bee isn't the stats, but how it handled amp on multiple pellets shot from guns. It used to be individual pellets got amped, now it divides the amp on all pellets.


It was a nerf to amp shields, it's just very few players put together that any half-decent amp shield with shotguns or Tediore reloads could obliterate everything in the game. The only thing the Bee did was eliminate the need to grab a shield regen skill (which everyone, except Salvador, has).