The most recent patch that nerfed the bee has changed the way damage buffs from any item or skill behave with multi-pellet weapons (Shotguns, Maggie etc...). Before the patch, amp damage and damage from your skills and items would be applied to every projectile fired.
ANY damage buff from your skills/coms/relics/BA rank is now divided by the number of pellets your gun has.
This was done to correct the supposed OP of the bee shield. However this patch has broken more than it "fixed".
So for example.
Hyperion damage relic with 30% bonus damage:
Prepatch: Sniper rifle with 1000 damage and 1 bullet per shot does 1300 damage Shotgun with 100x10 damage, (10 pellets per shot) does 1300 damage
Postpatch: Sniper rifle with 1000 damage and 1 bullet per shot does 1300 damage Shotgun with 100x10 damage, (10 pellets per shot) does 1030 damage
Note: This does not affect only shotguns, ANY weapon with a projectile count could be affected by this glitch.
No reply from the box so far.
#2BigSai29Posted 1/3/2013 9:28:08 AM
Let's see how this thread goes when there isn't a misleading title for the tl;dr audience. Real dealbreaker for high Anarchy stacking Gaige. Discord/Rational Anarchist for me til further notice. Funny how it goes to show that the synergy between a CC and a Bee wasn't a "glitch" but just shoddy game design.
IB4 some herpa derp comes in with a "lololol can't use your crutch anymore" even though nothing has changed as far as trivilalized end game content is concerned.
Yes someone stupid will make that stupid remark at some point in this thread.
#3FrEshBrEadStiCkPosted 1/3/2013 9:44:52 AM
We know already.
/topic --- Speed is relative. Floor it.
#4TsurukePosted 1/3/2013 12:36:47 PM
Hello, welcome to GameFAQs new user. However, You are a little late to the party as we are fully aware of this.