everything i have heard on this has been one side whining at/about the other whilst both sides have some good points the thing that doesnt seem to have been mentioned is that the bee is used for farming not story completion and if anyone has tried farming the cc or blood of terramorphous they will know how many kills this could take to get anywhere near getting them my only issue is that now they have changed it it will take considerably longer to farm the things that have rediculous drop rates.
I've done my own testing. I did it with BA bonuses disabled and skills reset. My testing was done with Axton and a Legendary Soldier Class Mod that granted +29% Gun Damage. Testing was done with the Target Practice at the gun range in Marcus' shop. Multiple shots were fired from the each gun with no difference in damage. The results are startling.
Emperor w/o bonus damage: 8438 Emperor w/ bonus damage: 10885 Percentage added damage = 10885/8438 - 1 = 28.9998% (This is about the same as 29%, which is stated on the class mod)
Skullmasher test done with all 5 bullets from each shot hitting the target.
Conclusion: There is no discrimination of gun class. As long as your gun has a X* on the weapon display card, all bonus percentage-based damage will be divided by the number shown then applied each time the weapon is fired.
Now, does THAT help explain the problem here? --- XBL GT: Ki11er Six (ones instead of L's and a space between the two words) Treasure Room glitch on Borderlands 2: http://www.youtube.com/watch?v=wuvwzTuUhqc
What about those of us who were completely indifferent to the Bee nerf? And still are indifferent to it, as well as the skills and mechanics that were apparently "messed up" by it? The whole thing is "meh".
Yeah, the Bee was kind of nice sometimes. It made you a very powerful glass cannon. However, it still makes you a pretty damn powerful glass cannon. It's still completely beastly, just not the superbeast it was before. Though even when it was an unholy superbeast, it still wasn't my first choice for any given situation (I prefer adaptive shields, personally). But anyway, it still kicks ass, even after the nerf.
Most importantly, however, you could totally kick all kinds of ass without it before the nerf. And you can still kick all kinds of ass without it after the nerf. And the "messed up" things regarding multi-pellet mechanics, at worst, are a minor inconvenience.
<Carl> Eh. It don't matter. None of this matters. </Carl> --- Are you suggesting that moon should get off his ass and write some stories? He's like the Stephen King of gamefaqs. - Sorbz