Noooo! Metalj471, what're you doing! Don't bring the Impaler and sham into this, they'll start crying those are OP too, cause they're not regular shield and give the player an unfair advantage... Seriously though, the bee nerf is all fine and dandy, but it could have been handled better IMO.
Comparing the Impaler to the Bee is ludicrous.
True................... the Impaler is Waaaaaaaaaaaaaaaaaay better than the Bee --- Found myself a cute geeky goddess, into pokemon, manga and.......... me
These guys would rather moan and groan than cut and paste, let alone read, a link... so maybe me posting the contents of the link will help:
"Heres the original thread http://forums.gearboxsoftware.com/sh...d.php?t=213162
Ill try and sum it up.
The most recent patch that nerfed the bee has changed the way damage buffs from any item or skill behave with multi-pellet weapons (Shotguns, Maggie etc...). Before the patch, amp damage and damage from your skills and items would be applied to every projectile fired.
ANY damage buff from your skills/coms/relics/BA rank is now divided by the number of pellets your gun has.
This was done to correct the supposed OP of the bee shield. However this patch has broken more than it "fixed".
So for example.
Hyperion damage relic with 30% bonus damage:
Prepatch: Sniper rifle with 1000 damage and 1 bullet per shot does 1300 damage Shotgun with 100x10 damage, (10 pellets per shot) does 1300 damage
Postpatch: Sniper rifle with 1000 damage and 1 bullet per shot does 1300 damage Shotgun with 100x10 damage, (10 pellets per shot) does 1030 damage
Note: This does not affect only shotguns, ANY weapon with a projectile count could be affected by this glitch.
For a detailed and in-depth list of what is and is not affected by this glitch, visit this Thread. Courtesy of Loot turtle who has way too much time to figure all this out." --- XBL GT: Ki11er Six (ones instead of L's and a space between the two words) Treasure Room glitch on Borderlands 2: http://www.youtube.com/watch?v=wuvwzTuUhqc