Gunzerker thoughts - How to balance max 'zerking time with survivability and DPS

#1meltor13Posted 1/18/2013 8:26:58 AM
80/80.

I'm currently flip-flopping over what I want to do with my build. I am Lvl 50, and this is my current build:

http://talent.87bazillion.com/2/gunzerker.php?110000000000505510415155005100000

I don't have super 1337 gear (i don't think, anyways)

I have an Evolution Shield that has 36k capacity, 72% ER, and +23k health, a 46% vitality relic, and a Slayer of Terramorphus mod. Meteor Shower grenade mod that is 66k x 12 (holy **** that thing is awesome).

I usually roll with a slag SMG and Purple Casual Ravager that does like 8.5k x 18, and then a Sapping Shock Kitten alongside a Hot Kitten (fire). I have a corrosive pistol that does about 10k damage for when we come across armored foes.

Part of me wants to spec more into the Gunlust tree to get things like Money Shot, Auto-Loader, and Down Not Out. But I am afraid to sacrifice survivability from Brawn tree and/or all the duration/cooldown bonuses for Gunzerking from the Rampage Tree. I love being able to be in Gunzerk mode almost all the time during combat.

Just wondered if the GameFAQers had any thoughts on finding the sweet spot between these three trees and if there were any suggestions and/or favorite builds.
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MarioKart 64 Main: Bowser
GT: MELTOR13
#2meltor13(Topic Creator)Posted 1/18/2013 8:30:31 AM
BTW the reason I listed my gear is mainly just so you guys have an idea of what I'm working with...I know several builds can be significantly dependent on gear.
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MarioKart 64 Main: Bowser
GT: MELTOR13
#3genesis42Posted 1/18/2013 8:31:29 AM
http://forums.gearboxsoftware.com/showthread.php?t=208152
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#4meltor13(Topic Creator)Posted 1/18/2013 8:35:48 AM
...i've been there...most of those builds stated are specifically focused on one tree and/or require gear that I don't have to be truly effective.

this was meant to be a topic for discussion - but, oh well.
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MarioKart 64 Main: Bowser
GT: MELTOR13
#5captain_tylorPosted 1/18/2013 8:47:18 AM
Nice build for boss killing, I guess. For regular gameplay I prefer something with Inconcievable+5or6
#6meltor13(Topic Creator)Posted 1/18/2013 8:51:24 AM
captain_tylor posted...
Nice build for boss killing, I guess. For regular gameplay I prefer something with Inconcievable+5or6


I haven't really ran into any ammo issues...I've never invested into either of those skills. Why do you prefer them?
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MarioKart 64 Main: Bowser
GT: MELTOR13
#7StormWolf12Posted 1/18/2013 8:55:25 AM
Have you seem my flamezerker build?
#8meltor13(Topic Creator)Posted 1/18/2013 8:58:06 AM
StormWolf12 posted...
Have you seem my flamezerker build?


If it was on the gearbox forums, Im sure I have. If im thinking correctly though it requires the Flame of the Firehawk, something I don't have (yet).

My friend and I co-op the game and while we have beaten TVHM and everything is now re-leveled to 50, we haven't gone back to do all the sidequests, etc that we skipped.
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MarioKart 64 Main: Bowser
GT: MELTOR13
#9StormWolf12Posted 1/18/2013 8:59:52 AM
Ooh word. Yeah, it's a good time.

You could also go with the new rough rider build.
#10meltor13(Topic Creator)Posted 1/18/2013 9:06:37 AM
StormWolf12 posted...
Ooh word. Yeah, it's a good time.

You could also go with the new rough rider build.


Word on the street is that the rough rider shield is bugged with -shield capacity mods, so if you're using them and expecting to get bonuses from your 'no shield' skills it doesn't happen. So no Titan mods?

what's the skinny on all that?
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MarioKart 64 Main: Bowser
GT: MELTOR13