How viable would an Axton build be that DOESNT focus on the Turret?

#11gameslickerPosted 1/21/2013 3:43:23 PM
that's understandable (if you get bored with the turret doing all of the work), although i too would recommend argyle gargoyle's suggestions: make a build that makes you work in conjunction with the turret. for example: dont add rockets, slag gun, or a phalanx shield. instead get the ability where you get stronger every time your turret is out. go with the middle skill tree's final skill: nuke turret. i think that would better suit your gameplay.
#12MoukaryuuPosted 1/21/2013 3:56:49 PM
I use the turret for two things. Either for getting me back up when I'm about to go FFYL, or to start a fight with a big damn explosion (and who doesn't love to start a fight with a nuke?). The turret is my second player, not the guy I lean on to get me through an area.
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Joy puking my face off
#13KaBoom1322Posted 1/21/2013 4:07:45 PM
I'm currently playing Axton.I too thought it would be boring but it is very fun fighting tactically is really fun.
#14DesertZeroPosted 1/21/2013 7:17:30 PM
My Axton doesn't get to the bottom of any of the trees. The turret is used as a distraction and for Battlefront.

With the Legendary class mod, I use this:

http://www.bl2skills.com/commando.html#41055150005105515000011000000000

I use this when I'm boss farming. I ditch the kill skills and run this build with a +6 to BF/ +5 to Impact Rifleman class mod with a Shredifier and a Torgue AR:

http://www.bl2skills.com/commando.html#53050150005050515500000000000000

I prefer the jack of all trades build with the Legendary class mod. Running around like a maniac while doing tons of damage without being pigeonholed into using one particular weapon is very pleasing to me.