Create your own class mod

#1VipmastermindPosted 2/10/2013 6:45:56 PM
Rules are
1) characteristics must be chosen from preexisting class mods.
2) skill boosts must also be chosen from preexisting class mods
3) only three skills may be chosen following the max boosts allowed for a purple or blue lvl 50 class mod

For me

Siren class mod
+health regeneration
+5 fleet
+4 kinetic reflection
+4 life tap

Combined with a rough rider shield this mod would allow you to move at twice the normal running speed and take no damage from bullets when you get a kill as the rough rider gives +20% overall damage reduction (essentially giving +110% bullet damage reduction). Life tap and health regeneration for healing would make this siren play almost like you were phasewalking AND could shoot your gun.
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#2stickboy2323Posted 2/10/2013 7:30:19 PM
Vipmastermind posted...
...almost like you were phasewalking AND could shoot your gun.


You can achieve this without the use of a fictional class mod.
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#3codehunter87Posted 2/11/2013 8:53:50 AM
No need to shoot down the topic because of that though. Here, I'll throw in a couple of my ideas.

Badlands Gunzerk Mod
"No End To The Madness!"
Spawns only at level 50 or higher. (To include POSSIBLE Level Cap Increase, if they ever do.)
Cooldown Rate 20-30%
Fire Rate 20-30%
Bullet Ammo Regen 2.3-2.6

Skills it can boost

I'm Ready Already
Last Longer
Yippe-Kai-Yay


Gunzerk Infinity Mod (The Infinity would be the symbol, not the word)
"I Kill Everything!"
Spawns at LVL 50 or higher.
Health Regen 220-240
Bullet Ammo Regen 2.4-2.8
Fire Rate 25-30%

Skills it can boost

Filled to the Brim
Hard to Kill
All In The Reflexes


Badlands Sniper Mod
"I saw the battlefield through the scope of my rifle"
LVL 50 or higher
Sniper Rifle Damage 30-50%
Sniper Rifle Critical Hit Damage 40-60%
Fire Rate 20-30%

Skills it can boost

Headsh0t
Precisi0n
0ne Sh0t, 0ne Kill


Assassin Infinity Mod
"The Silent Wind Of Doom"
LVL 50 or higher
Melee Damage 25-30%
Health Regen 220-240%

Skills it can boost

Ir0n Hand
Resurgence
F0ll0wthr0ugh
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#4innersmokePosted 2/11/2013 9:01:51 AM
How about any zerker mod with Inconceivable
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GT- Innersmoke
#5kyle514Posted 2/11/2013 9:51:41 AM
stickboy2323 posted...
Vipmastermind posted...
...almost like you were phasewalking AND could shoot your gun.


You can achieve this without the use of a fictional class mod.


And just out of curiosity, how does one do that???
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---XBL: doppelganger514
#6kiwimyweeweePosted 2/11/2013 10:10:30 AM(edited)
kyle514 posted...
stickboy2323 posted...
Vipmastermind posted...
...almost like you were phasewalking AND could shoot your gun.


You can achieve this without the use of a fictional class mod.


And just out of curiosity, how does one do that???


Trickster class mod, +6 to kinetic reflection. At 11/10 bullets heal you. You wouldn't be able to move as fast though.

You could also go breakneck banshee and then use a rough rider. Granted 70% bullet resistance tops.

While not as super duper as said fictional class mod but close enough.

Or just get a rubi.
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#7MosebysRangersPosted 2/11/2013 10:09:22 AM
Mine for Siren

Damage +30%
Cooldown +30 %

+3 kinetic
+3 sweet release
+3 chain reaction
#8StormWolf12Posted 2/11/2013 10:10:23 AM
Maya
+Melee Damage
+Movement Speed
-Shield Capacity (to troll the RR)
+6 Fleet
+5 Kinetic Reflection

Axton
+Explosive Damage
+Gun Damage
+5 Steady
+4 Metal Storm
+4 Onslaught
#9OLD_MAN_GAMERPosted 2/11/2013 10:25:41 AM
i think if they gave players an option to build a class mod by placing points where they want it could help stop the max-level gripe. you could alter your mod (somehow implicate eridium with this) you could boost your player how youd like, youd have some extra skill points where you want- a more tailored character- without having a level cap.
#10MosebysRangersPosted 2/11/2013 10:30:14 AM
OLD_MAN_GAMER posted...
i think if they gave players an option to build a class mod by placing points where they want it could help stop the max-level gripe. you could alter your mod (somehow implicate eridium with this) you could boost your player how youd like, youd have some extra skill points where you want- a more tailored character- without having a level cap.


I definitely agree with this. It would be more like what I liked in BL also where you had a wider variety of class mods with some of the blues almost as good at purples but not so overpowering nor the benefits of a legendary class mod.