New character

#1I_AeRoDyNaMicSPosted 3/8/2013 7:18:30 PM
Gearbox just released a teaser video for the new vault hunter watch it here http://bit.ly/10jzDUz
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#2Azrael0206Posted 3/8/2013 7:25:22 PM
At first i was like -_-
But then i was like :D
Thanks TC! I am all excite.
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#3Kazama01Posted 3/8/2013 10:13:21 PM
Wow, I didn't expect this to be anything more than a joke. It looks melee based. I hope it's better than Brick was...
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#4JkickitPosted 3/8/2013 10:32:02 PM
Melee? We have Zer0 though :(
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#5FurioPosted 3/8/2013 11:33:24 PM
I wonder if it's a completely new character or someone from the original game who has been revived in a weird experiment.
#6SuprSaiyanRockrPosted 3/9/2013 12:16:48 AM
Jkickit posted...
Melee? We have Zer0 though :(


Yeah, this. If we end up getting another melee character, I think we need to give Zero's sniping tree a buff.
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#7PTP2009Posted 3/9/2013 12:23:34 AM
Melee is already super overpowered. With +12% melee damage from BAR and a bladed weapon I end up mainly smacking things already. Haven't even created a melee Zer0 yet, that'll be fun.

A character with EVEN MORE melee damage than Zer0 will be utterly broken.
#8Jambi_ManPosted 3/9/2013 12:25:04 AM
Why all the skepticism about a melee based character? Ok, you guys want another gun based character? We got axton, sal, gaige, maya, and zero. Oh yeah, that's everybody.... And yes, zero can be gun based, so don't even go there. It's not like the melee has to be a punch. It could be a new type of melee, like an arm attachment that can be modified with elements.... or explosives. I'm excited for something new, and different.
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#9N7Spectre707Posted 3/9/2013 12:29:45 AM
Well I'm not ready to be dissappointed just yet...

Hopefully it's not just strictly a melee character. Definitely looks tankish though, and that's always a plus. Until we learn what it actually is and what the action skill is etc I will reserve judgement.
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#10JustinTheJaggedPosted 3/9/2013 1:37:43 AM
Now THAT is what I'm talking about. I hope he is as much of a brutish tank as he looks.
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