The game divides percentage damage bonuses by the number of bullets each shot fires then applies it. If a gun fires two bullets per shot you only get half the damage bonus, if it fires four bullets you only get a quarter of damage bonus, etc.
This ruins a LOT of guns.
Capcom won't see another damn cent from me until Mega Man Legends 3 is released.
That only occurs when the gun is listed as multiple projectiles in the tag. such as a shotgun which is however much damage times five, the amp damage, instead of adding the entire amp shot to each pellet is now divided equally amongst the pellets so its not too overpowered.
However, guns that have multiple projectiles that aren't listed in the tag, such as the unkempt harold or the sandhawk are still unaffected by the bee nerf.
A lying tongue hates those it crushes, but a flattering mouth works ruin. -- GT: Wretched Owls