I wonder what weapon stats will look like at lvl 61.

#1cooljamari1234Posted 3/26/2013 4:48:12 AM
?
---
Catcher Freeman was like 14 feet with Trapezius muscles and he could fly UNDERWATER.
#2Pvt-SpoonPosted 3/26/2013 4:54:00 AM
Filthy .
---
A pessimist is just an optimist with more experience.
GT:GrandPa40
#3kylekillgannonPosted 3/26/2013 4:59:47 AM
The Maggie should look something like 16700x9
---
History is written by those who have hanged heroes.
#4MystearicaGrantPosted 3/26/2013 5:28:34 AM
By current estimations/mathings on the Gearbox forums, the damage of Level 60 guns will be about Triple that of their Level 50 counterparts. Nukem will be hitting around 1m on it's weapon card for example. Level 61 will be, of course, higher then that.
---
Spell card! Diamond Will ~ Unbreakable Determination!
#5Pvt-SpoonPosted 3/26/2013 5:34:46 AM
I guess it will all be relative though. Yeah the stats will look great, but if it takes 3 shots to ghost a badass (level 50) with a level 50 weapon, it will take 3 shots to kill a level 61 badass with a level 61 weapon. Still, that Nuke sounds awesome !
---
A pessimist is just an optimist with more experience.
GT:GrandPa40
#6VOLCOM333Posted 3/26/2013 7:01:05 AM
They probably will balance them out lower hence the tweaking they had to do for the level cap.
---
"Know your pro athletes before you try to spell their names please....(It's) McGuire" -- brewcrew125
#7MyGoodPosted 3/26/2013 10:04:50 AM
I am more interested in the stats on the class mods.
+7?
+8?
+9!
We're gonna need some cleaner underwear.
---
---
Evolution works in mysterious ways
#8DhgoalPosted 3/26/2013 10:07:44 AM
They might not do that with class mods it might be more similar to the first games class mods
---
Xbox gt: dhgoal
#9spfurm01Posted 3/26/2013 10:39:15 AM
Honestly, I don't think there's really an issue with weapons scaling exponentially like they do. Well, there is a little issue with it (enemies scale faster than players), but I think the biggest "balance" issue is going to be the disparity between White guns and Purple guns will be huge.

A white lvl50 Dahl repeater deals about 5000 damage. A purple one with all the same parts (that can be the same, materials are going to change) deals about 8400 damage. That's a 3400 damage difference. If the difference between guns stays the same as these levels, the difference at level 61 with those guns will be over 10000 damage. (they'd be at about 15000 and 25000 assuming calculations were correct). That's a very big difference in damage, especially if you factor in crits and damage bonuses.
---
We know Gavorn's tricks! We leave!
#10LifeIsABigGamePosted 3/26/2013 10:57:59 AM
MyGood posted...
I am more interested in the stats on the class mods.
+7?
+8?
+9!
We're gonna need some cleaner underwear.
---


^ lol. What about the people that don't wear any undies
---
Life is best enjoyed with family and friends.
GT: Mono El Nasty