New Ultimate Vault Hunter Mode details!

#1ElvesAteMyRamenPosted 3/29/2013 12:35:17 PM
Just found this on the Gearbox Software Forums. Thought I might as well bring it over here for discussion.

Ultimate Vault Hunter Mode Details

- Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50.

- Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu.

- No more tutorial missions -- characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the "Cleaning Up the Berg" mission.

- While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player's current level or, if playing with others, the highest-level player in that party.

Gameplay changes in UVHM:

- Enemy health generally increased 4x.

- Enemies now have a moderate amount of health regeneration.

- Increased duration of slag damage multiplier effect.

- Upped the damage that slagged enemies take from 2x to 3x.

- Weapon swap speed increased to better facilitate slag use.

- Enemies now more likely to drop ammo.

- Loot Midgets are now "Legendary Loot Midgets" that can drop Legendary and other top-tier gear.

Sorry if this has already been posted, just thought I'd try and share this. :)
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GT: iX RaZcaL iX
#2bcon1208Posted 3/29/2013 12:36:54 PM
Awesome!
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lIl Nemesis lIl
#3capnovanPosted 3/29/2013 12:39:47 PM
ElvesAteMyRamen posted...
- Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu.

- Loot Midgets are now "Legendary Loot Midgets" that can drop Legendary and other top-tier gear.



SWEEEEEEETTTTT
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You can take my Karma, but you'll never take......MY FREEDOM!
#4ElvesAteMyRamen(Topic Creator)Posted 3/29/2013 12:48:54 PM(edited)
They are also looking into Doc Mercy's drop rates in playthrough 2.5. Might be sorted in a future update/hot fix.

By 'overall mission progress' it means wiping the entire playthrough, though I believe you keep whatever weapons etc you find.

That's all I know so far, I'll post more updates as I find them, etc. Feel free to contribute yourselves if you find anything :)
#5CuddlyDollPosted 3/29/2013 12:44:09 PM
ElvesAteMyRamen posted...
- Increased duration of slag damage multiplier effect.

- Upped the damage that slagged enemies take from 2x to 3x.

- Weapon swap speed increased to better facilitate slag use.

This. yes. all of my yes. a thousand times yes. <3
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Life is a journey. Time is a river. The door is a jar.
GT: Doom Desire
#6Wallcrawler8878Posted 3/29/2013 12:45:16 PM
Loving the Slag improvements. My Siren is going to absolutely destroy this new mode.
#7chuckleswoodPosted 3/29/2013 12:50:20 PM
Multiple playthroughs? F YEAH!!! Great news keeps coming out for UVHM. Also can't wait for those Legendary loot midgets!!
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"There it is you guys.....Mee-krob"
#8ElvesAteMyRamen(Topic Creator)Posted 3/29/2013 12:50:32 PM
Wallcrawler8878 posted...
Loving the Slag improvements. My Siren is going to absolutely destroy this new mode.


That's my first UVHM character too, can't wait to see how good she gets.
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GT: iX RaZcaL iX
#9I WIll Not Stab YouPosted 3/29/2013 12:50:51 PM
Improved slag damage??
this combined with Axtons 11 new skill points is going to get crazy.

2 double turrets shooting slag?
daaaaaaamn.
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Nice Try, Zarflax!
#10sinisterorionPosted 3/29/2013 12:57:15 PM
I WIll Not Stab You posted...
Improved slag damage??
this combined with Axtons 11 new skill points is going to get crazy.

2 double turrets shooting slag?
daaaaaaamn.


I'm rather excited for that