Enemies do jack **** for damage to each other in UVHM.

#1Guillermo55Posted 4/4/2013 3:00:15 AM
Knock off a Goliath's Helmet? You get to watch him swat at teamates worthlessly until they kill him in half an hour or so. See a stalker fighting a loader? They just bash into eachother endlessly, the healing rates cancelling out all damage.

It's kind of lame knowing the Goliath's cool trait is pretty much worthless unless you hold his hand for ten minutes.
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#2xXBossfight69XxPosted 4/4/2013 3:09:53 AM
Weaken the enemy that he's attacking and hell kill them. But I guess that's what you mean by hold his hand...
#3Recluse01Posted 4/4/2013 3:14:22 AM
Makes thoughtlock quite useless as well.
#4fredbeatswilmaPosted 4/4/2013 3:15:59 AM
Recluse01 posted...
Makes thoughtlock quite useless as well.


Thoughtlock was never about getting enemies to kill each other really. It is about enemies drawing aggro away from you.
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uh huh, herbal derbally berbil urbil
#5Tec187Posted 4/4/2013 3:20:00 AM
4 x HP without any real damage increase is the answer here.
Small price to pay imho.
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#6KaptainK00lPosted 4/4/2013 3:37:21 AM
Recluse01 posted...
Makes thoughtlock quite useless as well.


;_;
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#7SuprSaiyanRockrPosted 4/4/2013 4:30:55 AM
Yeah, I really don't like the health regen. It makes goliath upgrading difficult, as said, and sometimes, it cancels out burn/acid/shock DOT.

I can put up with the health buff, but the health regen is a bit much. Seems unnecessary.
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Efficiency>>>>>>>>>>>>>>>Nostalgia. Always.
#8Argyle_GargoylePosted 4/4/2013 4:52:44 AM
SuprSaiyanRockr posted...
Yeah, I really don't like the health regen. It makes goliath upgrading difficult, as said, and sometimes, it cancels out burn/acid/shock DOT.

I can put up with the health buff, but the health regen is a bit much. Seems unnecessary.


i kinda agree with this. one of my only major complaints with UVHM so far.

i dont mind the extra health. if you are using an appropriate level shield, it is effective enough, but the health regen on enemies seems a bit higher than "moderate" IMO.

i hope they do tweak this a little. i always liked leveling goliaths, but now its way more of a pain in the ass than it is worth

id like to see them either tweak it so the delay is a bit longer. since right now, enemies start regening the instant they arent taking damage. remove it altogether, or even restrict it to only certain enemies. i could deal with only badasses or higher regening their health or something like that.
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#9SuprSaiyanRockrPosted 4/4/2013 5:04:13 AM
Argyle_Gargoyle posted...
SuprSaiyanRockr posted...
Yeah, I really don't like the health regen. It makes goliath upgrading difficult, as said, and sometimes, it cancels out burn/acid/shock DOT.

I can put up with the health buff, but the health regen is a bit much. Seems unnecessary.


i kinda agree with this. one of my only major complaints with UVHM so far.

i dont mind the extra health. if you are using an appropriate level shield, it is effective enough, but the health regen on enemies seems a bit higher than "moderate" IMO.

i hope they do tweak this a little. i always liked leveling goliaths, but now its way more of a pain in the ass than it is worth

id like to see them either tweak it so the delay is a bit longer. since right now, enemies start regening the instant they arent taking damage. remove it altogether, or even restrict it to only certain enemies. i could deal with only badasses or higher regening their health or something like that.


That, and you know it's a bit too much when you can actually see their health going up slightly.
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GT/PSN: SuprSaiyanRockr
Efficiency>>>>>>>>>>>>>>>Nostalgia. Always.
#10RajsBabysMamaPosted 4/4/2013 5:06:44 AM
The health regen certainly does change the way I play. I'm used to stopping when an enemy gets to the last bar of health but now it seems no matter how much elemental that I've laid on them, it's not enough to kill them without pumping more bullets into the enemy. It's weird, it's like they have a "health gate" or something.