Difference in stats between lvl 50 and 61 relics and class mods?

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2 years ago#1
How big of a difference does it make for things like percentage boosts or health regen?
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2 years ago#2
bump
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"if you can chainbs well then putting on hornets is like giving Michael Phelps arm floats" -Dex_Pyromaniac
GT: RANNOK445
2 years ago#3
For Legendary Mods, minimal difference. Relics, however, can be significant...IE, this one I just got:

54% Max Health
75% Launcher Ammo
75% Sniper Ammo

Now *dats* a spicy meatball. Too bad I don't use either in my Commando build...
2 years ago#4
I can confirm that the difference between higher than 50 Legendary mods seems to be pretty puny. It's actually a relief, getting these Legendary mods is a pain in the ass so at least it's not a priority.
2 years ago#5
I managed to get a 61 mod to replace my 50 and it only has a 10% increase in Cooldown rate and gun damage
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2 years ago#6
regornam posted...
For Legendary Mods, minimal difference. Relics, however, can be significant...IE, this one I just got:

54% Max Health
75% Launcher Ammo
75% Sniper Ammo

Now *dats* a spicy meatball. Too bad I don't use either in my Commando build...


What kind of relic is that?
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2 years ago#7
Probably one of the new E-Tech Relics, Blood of the Ancients I think. I have a similar one that does SMG ammo instead of Sniper. It's pretty great.
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2 years ago#8
For most relics, the difference seems to be about +10% of the level 50 value. A perfect 61 vitality relic gives +54% health instead of 50% at level 50. A 61 protection relic gives +33% recharge rate and capacity instead of +30%. I think the exception is unique relics. There Sheriff's Badge changes an insignificant amount, for example.
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2 years ago#9
Do level 61 mods do +7 for skills?
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2 years ago#10
Lahar posted...
Do level 61 mods do +7 for skills?


That I know. They don't.

Perhaps down the road if we get Pearl mods.
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History is written by those who have hanged heroes.
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  3. Difference in stats between lvl 50 and 61 relics and class mods?

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