How big of a difference does it make for things like percentage boosts or health regen? --- "if you can chainbs well then putting on hornets is like giving Michael Phelps arm floats" -Dex_Pyromaniac GT: RANNOK445
I can confirm that the difference between higher than 50 Legendary mods seems to be pretty puny. It's actually a relief, getting these Legendary mods is a pain in the ass so at least it's not a priority.
Probably one of the new E-Tech Relics, Blood of the Ancients I think. I have a similar one that does SMG ammo instead of Sniper. It's pretty great. --- http://i.imgur.com/98y63.jpg http://i.imgur.com/yOcp8.jpg http://i.imgur.com/wdX6S.jpg
For most relics, the difference seems to be about +10% of the level 50 value. A perfect 61 vitality relic gives +54% health instead of 50% at level 50. A 61 protection relic gives +33% recharge rate and capacity instead of +30%. I think the exception is unique relics. There Sheriff's Badge changes an insignificant amount, for example. --- http://img356.imageshack.us/img356/8325/scrunchface2copyfx0.png http://www.xboxlc.com/cards/default/alle5.jpg