Krieg Temp Skill Calc

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User Info: Android21A

Android21A
3 years ago#21
I wonder if all the damage reductions are multiplicative or if there is a cap, because it looks like he can get over 100% damage reduction.
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User Info: Ellampo666

Ellampo666
3 years ago#22
In the end it doesnt matter because we can always reset ohr points yeeee prolly my favorite part of this game
Gt ellampo666

User Info: johnnytanyushu

johnnytanyushu
3 years ago#23
Just messing around the temporary calculator. Need some comments about this build
http://tempbl2skills.x10.mx/psycho/index.html#50500510550151505515100100000000000

User Info: Guillermo55

Guillermo55
3 years ago#24
What's the average HP addition of a 61 rough rider shield? I'm thinking that would complement the first two trees pretty well.
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User Info: icarax24

icarax24
3 years ago#25
This very helpful. Thank you for posting
GT: TEST R I P <---Thinking about changing it
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User Info: sinisterorion

sinisterorion
3 years ago#26
Does the melee and fire not work well together since you need to deal fire damage to set yourself on fire to receive the hellborn buffs?

I wanted to go down the center to go melee but the fire also made me curious but since I don't deal fire damage while doing melee I wonder if it would be wasted points.

Obviously its hard to say since he hasn't come out yet but do you guys think theres a good way to mix the melee parts of the mania tree with the self immolation of the hellborn tree?

User Info: Panopictonguy

Panopictonguy
3 years ago#27
sinisterorion posted...
Does the melee and fire not work well together since you need to deal fire damage to set yourself on fire to receive the hellborn buffs?

I wanted to go down the center to go melee but the fire also made me curious but since I don't deal fire damage while doing melee I wonder if it would be wasted points.

Obviously its hard to say since he hasn't come out yet but do you guys think theres a good way to mix the melee parts of the mania tree with the self immolation of the hellborn tree?


Fire Fiend gives melee a 50% chance to set eenemies on fire.
Oh, you thought they made this game for you? You clearly bought the wrong game.

User Info: sinisterorion

sinisterorion
3 years ago#28
Was playing around a bit more with that skill calc and I've got a silly question.

What happens to your action skill cooldown when you go into fight for your life and you either get rezzed or kill someone and get revived? For some reason I can't remember and I'm not at home to test it out. Does the cool down continue its timer or does it automatically go back to ready?

User Info: EX_Koakuma

EX_Koakuma
3 years ago#29
Panopictonguy posted...
sinisterorion posted...
Does the melee and fire not work well together since you need to deal fire damage to set yourself on fire to receive the hellborn buffs?

I wanted to go down the center to go melee but the fire also made me curious but since I don't deal fire damage while doing melee I wonder if it would be wasted points.

Obviously its hard to say since he hasn't come out yet but do you guys think theres a good way to mix the melee parts of the mania tree with the self immolation of the hellborn tree?


Fire Fiend gives melee a 50% chance to set eenemies on fire.


This. Also here's something I threw together that may be good for a melee-centric Mania and Hellfire build.

http://tempbl2skills.x10.mx/psycho/#00000000000050500500055105350150551
http://puu.sh/2EUyC

User Info: Panopictonguy

Panopictonguy
3 years ago#30
The first build I put up was a Fire/ Melee build.
Oh, you thought they made this game for you? You clearly bought the wrong game.
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