It's very confusing playing with Kriegs in co-op. I never know if they're trying to hurt or kill themselves on purpose for their skill buffs. I have a compulsion to always revive a downed teammate but with Kriegs I never know if they actually need the help or not. --- There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live and too rare to die
^ I hear that. I went down Mania first, then tried Bloodlust and only then saw what it's like when everyone's always down. In a party of all Kriegs, two had Light the Fuse and the other kept getting crippled.
Some seem to be fine getting their own second wind. You can't keep going down repeatedly anyway since you bleed out right away.
I found what works sometimes is keeping close, watching the enemy health bar and moving in to revive in case it's really obvious the detonation won't get a kill. Slagging the enemy for them really helps.
Of course you can't be expected to babysit, but in the beginning you can see how they're playing, getting their own second wind or dropping a grenade, or if they really can't get their kills and decide if they need occasional support. --- It's raining luggage and babies and limbs and Daddy doesn't come home.
Does anyone know if in multi an icon shows next to the player name (kind of like DING!) if they get a Pull the Pin Kill?
Thought I saw something like that but it could be that they levelled up from the kill, and not that the kill has its own DING! thinger. --- It's raining luggage and babies and limbs and Daddy doesn't come home.