You posted an hour and a half ago that the character-and day- specific Tiny Tina codes are all working "meow" and early? And if so, you're taking a belligerent stance that no one else should mention them on the Internet?
There's a reason you don't get a real badge to police these boards - give it a think and see if you figure that reason out.
so its okay to call me a liar (which is what your post boiled down to), but if I defend myself by pointing out that they all work, I'm an ass?
Easy twitchy - I never called you a liar or even mentioned you. You couldn't even begin to defend that I did so let that notion fade right there. I posted the information provided by Gearbox from imperfect memory and named it as such. But if anyone asks, I promise I'll tell them you knew first and better.
And I said you are acting like an ass because you are. You fired from the hip in an arsey way, missed, and are now backpedaling trying to make it seem like I "came at you, bro."
Seriously, dial down the e-ggression. You're probably an alright guy when you're not acting like this.
hahaha omg this is awesome.
thanks for the life lesson, bro. --- Lmfao Sony get xBONED
Do I need to have that particular character loaded up? I just got this game and have only made a commando and siren. If I input a code for the mechromancer will the weapon show up if I decide to make a mechromancer one day or will it just be wasted?
The character mods can be gained on any character. If you have a level 61 siren, for example, but only a level 53 Mechro, but want a level 61 mechro mod, load up your siren first after entering the mechro code. (Making sure to be in UVHM)