Modded Grenade Mods

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3 years ago#1
So i was playing around trying to make some cool modded grenade mods that stick...I took one of my modded leeches and changed the manufacturer/material to Torgue now it has 2 extra child grenades.

examples:
BL2(BwAAAABsDgABDzbogBAy2RtDEMP/PwsDDoMOgwxDHUMYgx5DJsM=)
BL2(BwAAAADMWgABDzbogBAy2RtDEMP/fwsDDoMOgwxDHUMYgx7DJsM=)
BL2(BwAAAADXEgABDzbogBAy2RtDEMP//woDDoMOgwxDHUMYgx6DJsM=)

Anyway im off to change some more nades to Torgue and see what happens this was just pretty cool to me. :)
My BL2 Profile: Health Bonus 3000%-Other Stats 200% http://tinyurl.com/c2jot5c
3 years ago#2
Then you merge it with the fuster cluck and BAM 13 child grenades
BL2(BwAAAACOPgAADwDogBAy2RtDEMP/PwsDDoMOgwxDHUMYgx5DJsM=)
BL2(BwAAAAAuagAADwDogBAy2RtDEMP/fwsDDoMOgwxDHUMYgx7DJsM=)
BL2(BwAAAAA1IgAADwDogBAy2RtDEMP//woDDoMOgwxDHUMYgx6DJsM=)
3 years ago#3
Forgot all about this thread....When i said i was trying to make some modded grenade mods that stick i meant that were safe to leave in the backpack.

I hate having to put my items in the vault before i save & quit...
My BL2 Profile: Health Bonus 3000%-Other Stats 200% http://tinyurl.com/c2jot5c
3 years ago#4
hazedous posted...
Then you merge it with the fuster cluck and BAM 13 child grenades
BL2(BwAAAACOPgAADwDogBAy2RtDEMP/PwsDDoMOgwxDHUMYgx5DJsM=)
BL2(BwAAAAAuagAADwDogBAy2RtDEMP/fwsDDoMOgwxDHUMYgx7DJsM=)
BL2(BwAAAAA1IgAADwDogBAy2RtDEMP//woDDoMOgwxDHUMYgx6DJsM=)


I just tried your x13 versions again and they did stick this time dunno what i did wrong the first time...thats for posting the codes :)
My BL2 Profile: Health Bonus 3000%-Other Stats 200% http://tinyurl.com/c2jot5c
3 years ago#5
I've only tried to paste, but I read elsewhere that nades will only stick if you change delivery, material, payload, and grenade grade.
If you change anything else they usually go bye bye.

I have not tried it.

Sorry if that's wrong info. Or is commonly known.
3 years ago#6
OhhhSnakes posted...
I've only tried to paste, but I read elsewhere that nades will only stick if you change delivery, material, payload, and grenade grade.
If you change anything else they usually go bye bye.

I have not tried it.

Sorry if that's wrong info. Or is commonly known.


You can change balance to any vanilla nade w/o it getting deleted. things I noticed that will get it deleted are: matching balance and material/manufacture, having fastball or nastysurprise as delivery, and matching balance and payload

Also, thanks for the torgue information. now all my mods have two extra child grenades
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