There's one class called the "Gunzerker", whose Class ability is to dual-wield any (?) two weapons at once.
It only runs for a short period, and at the start, is supposedly fairly weak despite the sounds. I believe they said half (Possibly more?) of the Gunzerker's skill tree was devoted to making the Dual Wield better, longer duration, health regen, ect..
I was a *bit* more excited for the class early on, but after hearing how exactly it all works, I'm probably not going to jump into it right away. Even if just for the fact you can't actually aim while doing it, and the dual wield takes the place of the Class skill. Much more tank-ish than I original imagined.
To clarify, you can definitely dual-wield ANY weapon as the Gunzerker. I hope by weak, you're not implying that the raw damage output of weapons isn't limited during the dual-wield event. That'd be silly.
And yeah, I'm pretty sure the bandit using two hands is pointing at the fact that it's the second installment.
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I hope by weak, you're not implying that the raw damage output of weapons isn't limited during the dual-wield event. That'd be silly.
AFAIK, one weapon does get reduced damage/accuracy, no? And without accurate aiming, it's more to the tanking role of just spraying loads of bullets at relatively close range. So it's not really a complete "Doubling" of fire power; At the end of it, from everything I've seen, it seems like more an aesthetic choice once you weigh out the pros and cons---aside from the result after sinking skill points in, of course.
Brick in the first game was designed to be up close and personal what with the melee action skill and Diehard. I imagine dual wield is also more of a close-quarters idea offsetting the inability to ADS. You could probably also offset it by equipping weapons with naturally high accuracy that do not rely on scopes.
I am less thrilled with dual wield being the actual action skill, so I will probably invest in a different tree first. I loved and hated Diehard tanking in BL. I got very very good at it, but I never quite figured out the "internal cooldown" which sometimes resulted in a last stand meter that instantaneously depleted. That was always annoying.
"For what is a man profited, if he shall gain the whole world, and lose his own soul? ..." - Matthew 16:26