Firstly that loading screen tip is only useful for people with systems slow enough to actually be able to read the text on them. I've noticed more than a few recent games that rarely ever give you enough time to read those tips because data loads too fast. :-/
First world problems, right man?
>_> It does bring up an interesting point. I saw a YouTube video someone recorded from one of the consoles (360, if I'm not mistaken). It actually *cycled* through--THREE-- loading screen tooltips before actually getting into the game.
It was kinda painful...
LOL...I'll take the trade off of not being able to read tips vs 2 minute load times from the consoles. Fallout I nearly s*** myself when I got the PC version after playing on PS3 how much faster it was. I can't read any of those in time either usually except when I first load the game it takes like 5 seconds instead of 1. XD
OF course they should revamp these tips in a way for fast systems. Like have it overlay on the screen for a few seconds once the game loads in a little tip box like you get when you die and the machine tells you how much you just paid to resurrect. You can turn them off of course too.
Fog Ring Waaaahhhh People glitching to get souls Waaaaahhhh Lightning weapons at low levels Waaaahhhhh
It probably has more to do with developing for the lowest common denominator of PCs and keeping games scaleable for consoles than it has to do with the fact that I'm using a Phenom II with 8gb of RAM on a system where the OS and games are on two separate SATA-II drives.
This is borne out by how many older, PC-exclusive games still have respectable load times that let you read those tips while a lot of cross-platform games released within the last 2-4 years don't.
Stop complaining. I could have done this more painfully. - Dryad from Sacred 2.
not absolutely not true. if you get hit by enemy car in FFYL, you die instantly. which means you can still take damage. for further reference, there are relics saying like "add % of your FFYL healfh bar" :)
so i would like to say, cripple / ffyl is more complex than that
Getting hit by a car isn't damaging, it's the same instakill that happens if you fall into a bottomless pit. That's how it was in Borderlands 1, after all.
FFYL DOES make you invincible-- if someone starts reviving you at the last instant before your timer empties completely, no amount of bullets will finish you off unless your teammate lets go of you.
Also I'm pretty sure that relic gives "+x% Fight For Your Life Time," not health.
hmmm, about the car, i was saying a different case. i am not getting hit by a car while still standing, but while in FFYL. if ffyl is truly invincible, it should not be the matter ryt? or the game forcing me to think "you fall into bottomless pit while in ffyl"? lol
PSN ID : MCR_BonZ "Sure.. You make a mistake, or three.. Don't let it get to you"