Hey everyone, I'm kinda bored right now so I thought I'd ask if anyone else has any issues with the constant switch between 30fps and 60fps in-game. I don't really understand why the fights are 60fps, but cutscenes, x-ray moves and fatalities are 30fps, especially when the background disappears during those specific moves. If it weren't for that I'd give this game 5 stars out of 5 in a heartbeat, but always going from silky smooth to jittery makes me feel like the game could've been optimised a lot more.
I definitely notice a switch in framerate or something when doing an x-ray move, etc. On the PS3 version, this transition seemed pretty smooth, to me at least. Yes, this does bother me, but I can live with it, still a great game.
Actually that's not entirely true. In the PS3 version, some x-ray moves do cause more slowdown than others, but they don't intentionally cap the framerate to 30fps for those attacks and there are a few that stay at a steady 60fps. But even so, there's no excuse for the fatalities and intro/win poses to be capped as well when the only difference are a few special effects here and there (there's special effects during in-combat super moves too and that doesn't slow the game down). It just seems weird to have two player models that don't change in a stage that doesn't change, and the game can only run it all at 60fps when you're actually in control of them.
Seems like you're right. Either way, not really surprising considering how poor the overall technical package on the Vita is. --- "If god didn't want us to eat in church, he would have made gluttony a sin." - Homer Simpson