Tips and tricks thread (no spoilers)

#1Mal_FetPosted 4/27/2012 12:01:45 AM
Post in here some info you wish you knew when you first played this game.

- If you have a mage, invest in earth magic to get the poison shield spell before level 3 to save yourself a lot of pain and anguish from spiders.

- For fighters and rogues, only ever invest in at MOST three skills, preferably two. With mages, only invest in more than two skills enough so that you have a good spread of elemental attacks for the inevitable monster that's immune to your main attack element.

- Press the R button to rest and restore your health and energy. I didn't know you could do this until I was at level 5. Be sure to be in an area that isn't accessible to monsters before resting.

- Backpedaling is the key to winning combat reliably and you vs. one monster in an area at least 3x3 squares = auto-win. There's always a delay before monsters attack so be sure to use that to your full advantage.

- Whenever possible, fight enemies when there's a door between you. After you attack a monster with your entire party, close the door as fast as possible. This will usually prevent the enemy from attacking you and it gives you time for your party's attacks to cool down without being whacked by enemies in the meantime, as well as prepare a complex spell for your mage before opening the door again to repeat the process.
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Controversy is only dreaded by the advocates of error.
#2BillyMaggotPosted 4/27/2012 5:00:22 AM
If you have a mage who is ineffective against a monster type (eg an ice mage is useless up against an ice lizard) then give him some rocks or shuriken to throw.
Even if he only does one single point of damage he'll still get the full xp when the monster goes down at the hands of the rest of your party.
The xp number that flashes up on screen is the ammount that each party member who contributed to the kill receives. Any party member that didn't score any damage at all will only receive half the amount shownl.
#3JabbrwockPosted 4/27/2012 6:28:00 AM
Don't drop items in random places. Instead, make caches of gear and assorted junk near the stairs to the next level. This way, if you find out later that you need something you left behind, you have fewer places you need to look.

Movement is the key to victory in combat. A 2x2 area is all it takes to defeat almost any monster in the game with zero damage taken.

If you are having trouble with a timed puzzle, turn down your graphics detail. The extra performance can be the difference between claiming your prize and falling into a pit. Again.

Pits are not instant death traps. Explore them.
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The most important thing to remember about sword-chucks is that they are almost as dangerous to your opponent as they are to you.
#4OtakuGameraPosted 4/27/2012 8:04:35 PM
Even if he only does one single point of damage he'll still get the full xp when the monster goes down at the hands of the rest of your party.
The xp number that flashes up on screen is the ammount that each party member who contributed to the kill receives. Any party member that didn't score any damage at all will only receive half the amount shownl.


omg, no wonder my minotaur who has low accuracy is starting to fall behind alot and my mage who has 100% accuracy with magic is starting to go ahead in level.
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oh admonishing melody, arise in the name of the necromancer!!! MYSTIC CAGE!!! - blast you into oblivion :P
#5NivraxPosted 4/28/2012 3:02:10 AM
- Contrary to TC post, I never had problem with spiders, and spending points in more than ONE skill tree won't let you max it out (and since 50-pointers are pretty powerful... yeah).

- Dexterity does nothing for throwing and missile weapons, load up on strength for both.

- Projectiles as rocks or arrows will never disappear. Magical arrows will turn into plain ones. If you can't find them on monster body, check if they didn't fall down in pit.

- Upper dungeon level has two, and lower dungeon level got three "pressure plate" spots. When scouring for secrets, remember them and you can quickly glance over walls, saving lot of time and headache. There is no secrets on vine/chain dungeon titles so you can skip them.
#6Mal_Fet(Topic Creator)Posted 4/28/2012 5:42:39 AM(edited)

From: Nivrax
- Contrary to TC post, I never had problem with spiders, and spending points in more than ONE skill tree won't let you max it out (and since 50-pointers are pretty powerful... yeah).


Eh, some of the 50-pointers are tempting, but since you're probably only going to ever see 56 skill points by the end of the game, you're going to have a hell of a time a little ways into the game if your fighter has practically no skill in armor because he's going for the 50-skill sword ability.
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Controversy is only dreaded by the advocates of error.
#7chaos_belmontPosted 4/28/2012 11:26:28 AM
We live in an age where " R obviously stands for rest" is not often heard, profound sadness.
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Dark sorcerer, king of dark intentions, sensual pleasures pirate, constant hankering for honey, sprinkly toes thrillseeker extraordinaire.
#8JabbrwockPosted 4/28/2012 8:21:43 PM
"Eh, some of the 50-pointers are tempting, but since you're probably only going to ever see 56 skill points by the end of the game, you're going to have a hell of a time a little ways into the game if your fighter has practically no skill in armor because he's going for the 50-skill sword ability."

Proper movement skills will do more to keep your guys alive than any amount of evasion - and evasion will do more to keep your guys alive than protection. Since the armor skill is pretty much only protection, it's quite skippable.

If the enemy gets to actually attack you, about 80% of the time that means you're doing something wrong.
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The most important thing to remember about sword-chucks is that they are almost as dangerous to your opponent as they are to you.
#9Gustavo13Posted 4/29/2012 2:29:31 AM
protection is only good when your numbers are above 70 or so, and that only helps with tiny critters.. they end up hitting you and you don't take any damage

so ultimately it's not as useful as evasion or just plain learning to dance the 2x2 tileset and get side hits and backstabs
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Serenity now! Serenity now! HOOCHIE MAMAAAAA!
#10TheShrike_Posted 4/29/2012 6:53:06 AM
- Mages get very little for hitting 50 in an element. With the periodic bonuses they get as they level to resistance, plus the Circle ability that affects them - they can usually hit immunity or really close to immunity by casting the relevant Shield spell after ~32 skill points. So probably you should get that then put the rest into spellcraft, because the bonuses you get for maxing the tree tend to be poor.

-Warriors and Rogues really want to max out skill trees because the level 50 bonuses tend to be absurdly powerful.

-Swords are the best weapons. You find great swords earlier than great other weapons, and the best weapons tend to be swords, and sword special abilities and maxed bonus are all really good.

-Archery ignores miss chance (100% accurate), and gains bonus damage from strength. Minotaur rogue archers are therefore a killer app

-Unarmed is way better as a spec on rogues than on fighters because it stacks much better with dodge than armor.

- Earth magic sucks. It's usually a better use of your mage's time to use projectiles than to use poison. It leaves clouds that hurt you and restrict your mobility.

- Everyone can and should have a shield in their off-hand.
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Endure. In enduring, grow strong. (Planescape: Torment)