What is the Ultimate Izanagi build?

#1VirusChrisPosted 12/8/2012 2:52:19 AM
I'm curious to see what you guys consider to be the ULTIMATE Izanagi Persona to have in your party and its build.

Besides being the max level, LV99, and having max stats (STR 99, MA 99, EN 99, AGI 99, LU 99), what are the skills should Izanagi have for the ultimate build? Null or repel all element types? Support abilities? Highest level of the 4 main elements?

I like to hear your opinions on the Ultimate Izanagi build and here's what I think he some of his skills should be:

Megidola
God's Hand
Mind Charge
Marakunda
Whatever that spell is that fully restore's the party's HP
Repel Physical
Absorb Wind
Victory Cry


However this is with my limited knowledge of Persona skills and not all of them, so if someone could provide the better and higher-level skills would be great.

But back on topic, what do you think it the Ultimate Izanagi?
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"Invoke... VIRUS SOUL!!!" ~ From my Virakins global manga project
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#2Azure_FlamePosted 12/8/2012 3:00:26 AM
I'm curious as to why you have God's Hand but no Power Charge, or Mind Charge but no -dyne level spells. If you're gonna go with Mind Charge, at LEAST upgrade that Megidola to Megidolaon, and if you plan on keeping God's Hand, aim for a Power Charge.

Of course, it all depends on what you're planning on doing with this Izanagi (mob killer, boss killer, etc.), but there's my two cents.
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#3senbonzakura1Posted 12/8/2012 3:10:48 AM(edited)
There isn't really an ultimate build, too many variables to consider. Personally, I like having dyne spells and mind charge, since I can leave the healing and buffs to things like Cybelle. All I can say is don't have a half baked build, choose a focus. In SMT its especially noticeable that being AMAZING at one thing is often better than balanced and decent at everything. Thats why Kanji and Yukiko are so highly regarded, especially now that they have mind/power charge.
EDIT: My personal build is Ziodyne, Maziodyne, Megidolaon, Bufudyne, Mind Charge Repel Physical, Absorb Wind, Victory Cry. I like Zio.

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Currently playing: Project Diva F, Zero Escape: VLR, Persona 4 Golden (Vita), Pokemon White 2 (DS)
#4Boomerang78Posted 12/8/2012 3:09:31 AM
Specialists are usually better than all-rounders.

The problem with your setup:

Megidola is bad, don't use it--Megidolaon is not only better, but the Almighty skills aren't up to snuff, anyways.
God's Hand is inferior to Primal Force.
Mind Charge is useless without magic skills, and the only magic skills worth using are the Agi, Bufu, Garu and Zio line of spells.
Marakunda is good, kinda. But the debuffing skills aren't useful for normal battles (usually), but for boss fights, and that's where Debilitate shines, anyways.
Salvation is better suited to casters, but it does have a place.
Absorb Wind is a very good choice.
Victory Cry is mostly useless for a front-line Persona--I prefer to keep it on a different Persona to switch back to and restore HP that way. Gives Izanagi more options.

Physical Izanagi:

Primal Force
Agneyastra
Power Charge
Arms Master
Absorb Wind
Reflect/Null Light
(Optional?) Apt Pupil
(Optional?) Anything you want--be it a Null/Reflect/Absorb Skill, Insta-Heal, whatever.

(Magical Izanami coming up later)
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#5Boomerang78Posted 12/8/2012 3:16:56 AM
Magical Izanagi:

To begin, I am unsure if the severe magic spells are transferrable (for my physical Izanagi, I am not sure but I'm pretty sure Pralaya is exclusive, so it can't be transferred).

Agidyne/Bufudyne/Garudyne/Ziodyne (if Ragnarok, Niflheim, Panta Rhei and Thunder Reign are exclusive--they were transferrable in P3P but I am unsure for this one)
Maragidyne/Mabufudyne/Magarudyne/Maziodyne
Fire/Ice/Wind/Elec Boost
Fire/Ice/Wind/Elec Amp
Mind Charge
Absorb Wind
Reflect/Null Light
(Optional?) Anything you want. Salvation, whatever.

Basically, pick an element and stick with it.

The reason why I don't recommend Spell Master here is because, unlike the physical skills, using spells doesn't directly detriment your health. It's easy to restore SP near the end of the game, and most enemies won't force you to use all of your SP--something that can be easily amended by switching to a Person with Victory Cry right before the end of the battle. However, using Physical skills mid-battle leaves you open to getting killed. Oops!
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#6senbonzakura1Posted 12/8/2012 3:18:23 AM
Boomerang78 posted...


Physical Izanagi:

Primal Force
Agneyastra
Power Charge
Arms Master
Absorb Wind
Reflect/Null Light
(Optional?) Apt Pupil
(Optional?) Anything you want--be it a Null/Reflect/Absorb Skill, Insta-Heal, whatever.



I like. Imma steal your build now.
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Currently playing: Project Diva F, Zero Escape: VLR, Persona 4 Golden (Vita), Pokemon White 2 (DS)
#7synthetiksinPosted 12/8/2012 3:28:16 AM
God Hand
Blade Of Fury
Maziodyne (Lightning all)
Megidoala (Severe almighty)
Salvation (or any high tier heal all)
Absorb Wind
Power Charge
Victory Cry
#8Boomerang78Posted 12/8/2012 3:44:39 AM(edited)
synthetiksin posted...
God Hand
Blade Of Fury
Maziodyne (Lightning all)
Megidoala (Severe almighty)
Salvation (or any high tier heal all)
Absorb Wind
Power Charge
Victory Cry


Let me dismantle this before the TC gets the wrong ideas.

Let's start with God's Hand. Why are people recommending God's Hand? That makes no sense--Primal Force is superior in power, HP cost, and crit rate (at least, according to Arthellinus' Persona 4 Database FAQ, but also from personal experience). The only thing it lags in is God's Hand's better Dizzy rate, which is nothing compared to Primal Force. Primal Force is the best single-target, transferrable physical skill in the game.

Blade of Fury is outstripped by many other all-targetting physical skills, such as Agneyastra. And Blight. And Myriad Arrows...

Maziodyne is much more useless without the respective boost/amp skills. Having it just to knock stuff down is nice and all, but at the end of the day you're going to want to boost up its attack power as much as you can. And why have magical skills without Mind Charge?

Salvation is okay.

Absorb Wind is an excellent choice.

Power Charge is good, but I find it is better used in conjunction with Primal Force.

Victory Cry is not suited for front-line Personas. It's better suited for Persona in stock that you can safely switch to after your SP has been adequately drained. Having it completely restore you after battle is pointless, because most enemies will not require you to expend all of your SP in order to combat them, even if you use a ton of SP after battle to restore your party's HP to max.

Oh, and Izanagi is left wide open to the Hama skills, which is very dangerous, especially later in the game where enemies spam Mahamaon and whatnot.

EDIT: Forgot to address Megidolaon. The Almighty skills are utterly useless in this game--since they have no respective boost/amp skills, they don't deal much damage at all. Furthermore, they are incredibly costly, and most enemies in the game have a weakness (or simply a way of attacking them) that's better than using tons of SP and using the Megido spells. Morning Star and Black Viper miiiiight just be good, but as far as I know, those are exclusive to Helel and Satan respectively.
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#9synthetiksinPosted 12/8/2012 3:46:30 AM
Boomerang78 posted...
Let me dismantle this before the TC gets the wrong ideas.

Let's start with God's Hand. Why are people recommending God's Hand? That makes no sense--Primal Force is superior in both power, HP cost, and crit rate (at least, according to Arthellinus' Persona 4 Database FAQ, but also from personal experience). The only thing it lags in is God's Hand's better Dizzy rate, which is nothing compared to Primal Force. Primal Force is the best single-target, transferrable physical skill in the game.

Blade of Fury is outstripped by many other all-targetting physical skills, such as Agneyastra. And Blight. And Myriad Arrows...

Maziodyne is much more useless without the respective boost/amp skills. Having it just to knock stuff down is nice and all, but at the end of the day you're going to want to boost up its attack power as much as you can. And why have magical skills without Mind Charge?

Salvation is okay.

Absorb Wind is an excellent choice.

Victory Cry is not suited for front-line Personas. It's better suited for Persona in stock that you can safely switch to after your SP has been adequately drained. Having it completely restore you after battle is pointless, because most enemies will not require you to expend all of your SP in order to combat them, even if you use a ton of SP after battle to restore your party's HP to max.

Oh, and Izanagi is left wide open to the Hama skills, which is very dangerous, especially later in the game where enemies spam Mahamaon and whatnot.


You can douche it up all you like, it doesn't make you right.

Agne has TERRIBLE accuracy compared to BoF. Get your facts straight. I'd rather do a tad less damage but actually hit stuff consistently.

Maziodyne is for filling a complete team that doesn't have Kanji. This build is meant for the original four.

Don't know why you keep saying almighty is crap, because it's not. Doing a crap load of damage without the fear of it being absorbed/reflected for a pultry 38 points is amazing.

Victory cry is amazing because you can spam ALL your attacks on little guys without having to worry about using recovery. This allows you to finish battles within two turns.

Hama isn't a big deal when you are killing stuff right away. Not to mention "spamming hama" is such a huge overexaggeration when in reality it only happens once in a while.
#10VirusChris(Topic Creator)Posted 12/8/2012 3:47:24 AM
Like I said before my knowledge of the skills are limited and forgotten the really good ones. Those were just examples, not something I really would look forward to having on Izanagi.

I prefer killing a mob of enemies quickly and effortlessly and Almighty are perfect because I don't have to worry about element weakness, but doesn't Mind Charge also boost Almighty skills seeing as they're magic-based attacks?
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"Invoke... VIRUS SOUL!!!" ~ From my Virakins global manga project
Official Husband of Caster of the Fate/Extra boards