Best rpg battle system in your opinion?

#121Shishio07Posted 1/16/2013 10:03:36 AM
Xenogears and the Legaia's are other good battle systems because of the way you can string together combos. Wild Arms 4 is another series they completely nerfed compared to the old games.
#122RenzokukenexePosted 1/16/2013 10:42:00 AM
Eternal Sonata
#123liquidleonx3Posted 1/16/2013 10:49:29 AM
Chrono Trigger (Team Attacks FTW!!)
Legend of Legaia
Grandia Series

Too bad to really get the most out of the original Grandia's battle system you have to play the Grandia Redux mod. The original game has little to no challenge.
{-Official Eight Gates Lee of Everywhere}
I'm waiting for IGN's review. I grew up with it so they're the only reviewers I trust. - HappyUnicorn101
#124renzsweetPosted 1/16/2013 10:58:21 AM
Final Fantasy X2, Dragon Quest 9, LOTR Third Age maybe.
I praise the name of Jesus.
#125jrbeerman11Posted 1/16/2013 11:08:06 AM
A good action rpg that hasn't been mentioned is dark cloud. wish they would make a new one.
#126drclaeysPosted 1/16/2013 11:15:55 AM

I always like FFXII battle system. it was simple, but grew with you. I really was not a fan of dragon age, it just seemed to complicated.

I have over 120+ ps2 games, and I have Grandia III, for that guy that wants it. Just a short trip to michigan, in the winter, how hard can that be??

Thank you for sharing.
Dr. Darrell of Michigan.
#127meado55Posted 1/16/2013 11:20:01 AM
Final Fantasy 7
#128Zechs23Posted 1/16/2013 11:21:03 AM
Turn-based are my favourite.
Especially FFX and Persona 3 or 4.
#129bigybriPosted 1/16/2013 11:36:28 AM
TC, I've heard great things about "Legia" and "Legia 2" is generally well received.

As for a great battle system not mentioned is "Vagrant Story" it has a difficult timing element, but crafting weapons isn't trivial you combine stats rather than just increase in a generic way.

My vote for best battle system is "Grandia 1,2,3". It's turn based and you can see what enemy is attacking which character giving blocking command a more use full significance. The more options given by the engine or system always benefits the strategy of an RPG.
The Infinite Improbability Drive is our New Hope
#130The_DjokerPosted 1/16/2013 11:46:58 AM
FF12- give me the gambit system back please. I love programming my AI the way I want.

I don't mind TB if they flow fast like P4/P3 but If it's as slow as FFX then no thanks. And tbh FF should be the front runner in evolving battle systems, it should never go back to TB ever again.