I know, I was kinda posting in a hurry. Anyway, the pacing of P3 and P4 vs. P2 is like a snail vs. a monkey on PCP. In P2 you are either in a dungeon or trying to get to the next one...you are always in an active phase. In P3 and P4 you pretty much have to wait until something happens to do anything, you are stuck in the flow of game time until it allows you to progress leaving you with nothing to do but social links (though P4 at least gives you side quests to encourage a little more time in the dungeons (the actual gameplay)).
I'm not complaining about the pacing of the gameplay. I'm complaining about the pacing of the
plot. Near the beginning of the game, you're told "Joker is a mysterious bad guy. Go find and stop him." You then spend a long time dealing with random disasters and attempts to kill you while making no progress on the central mystery whatsoever. Eventually the curtain starts gets peeled back, important backstory is revealed, and character development takes place, but there was a long stretch of "not much happens" in which I was pretty much bored.
I didn't have that problem with P3 or P4. What was happening outside the dungeons was at least as interesting as what was happening in them.
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- Doug
Embarrassed Minion of Bak'laag. http://backloggery.com/cronodas