How each character fights, all in one thread.

#1CrevoxPosted 7/23/2012 2:10:36 AM
Here is a list of all the characters, and how they generally fight. This should give you a basic idea of their gameplay.

These are my own personal opinions. I've been following this game for months now, some other people might be able to provide a better idea for specific characters, but I've seen many matches and all the characters play many times.

The difficulty stated is to pick up, play, and win matches fairly quick with. Mastering the character is a whole different story and something I won't go into. Low is generally pretty easy to understand and play, medium is in between, and high can be difficult to play unless you know what you're doing or take some time to learn the character.

Yu: All around, comparable to Ragna/Ky Kiske. Uses standard sword moves along with some lightning attacks. Uses his persona similar to Relius, attacking with it. Can also inflict Shock with Zio. Shock disables walking, dashing, running, jumping, backstepping. Good character in general.
Difficulty: Low
Persona Usage: Medium

Yosuke: Very fast, mixup heavy. Uses wind and dual kunai. Lots of aerial play, quick hits. Makes use of Persona to speed him up, deal additional hits, and also inflict Panic. Panic reverses horizontal controls.
Difficulty: Medium
Persona Usage: Medium

Chie: Rushdown, high damage. Uses kicks to deal heavy damage with Persona for mixup support and some decent damage.
Difficulty: Low
Persona Usage: Low-Medium

Yukiko: Heavy persona use, zoning. Uses persona block-strings to get close, uses fire/fan projectiles. Can create rings of fire, fire pillars, and other things using her Persona. Uses a "Fire Level" counter to determine how strong her fire attacks will be when she uses them (can be increased by casting Fire Boost). Has access to Fire Break, preventing the opponent from blocking one fire attack. Can also heal self using Dia.
Difficulty: Medium
Persona Usage: High

Kanji: Grappler. Slow, high health. Comparable to Tager with more range attacks/options and less throw damage. Persona uses lightning and heavy swings to give him the ability to get in on people easier and deal more damage. Makes use of a giant folding chair and fists to pummel enemies. Can throw opponents himself, or command his Persona to grab them from the air and body slam them to the ground. His persona can also create pillars of lightning on the enemy at range.
Difficulty: Low
Persona Usage: Medium

Naoto: Heavy zoner/setup character. Uses a gun to keep enemies at bay and deal damage. Makes use of traps to inflict damage and lower a counter. When counter hits 0, can instant kill with 50 SP (blockable/dodgeable), requires setup. Does have some melee ability, not purely zoning. Persona helps lower counter, protect Naoto, knock enemies away, get in on people, mixup, etc. Can inflict Mute, which prevents the enemy from calling their Persona for a short time (which also prevents bursts). Can also inflict Fear.
Difficulty: Medium-High
Persona Usage: Medium-High

Teddie: Oddball character. Abnormal attacks, item throwing, teleports. Uses claws and kicks to attack enemies, persona can body slam/throw items/spawn TV/etc. Can inflict Rage, preventing the opponent from blocking but increasing their attack power by 20%.
Difficulty: Medium
Persona Usage: Medium

Aigis: Stance character. Can shift into "Orgia mode" when gauge is full, increasing mobility, damage, and grants access to new attacks. Gauge fills over time. Mix of melee/ranged attacks. Persona can use a giant shield to protect her, and also to attack enemies in the air. Can shoot rockets and bullets through many different parts of her body. Only has a certain amount of bullets, and when the counter hits 0, can't shoot anymore (though you have a very large amount and won't run out unless you spam). Has a very powerful aerial fire attack with her Persona.
Difficulty: Medium
Persona Usage: Medium
#2Crevox(Topic Creator)Posted 7/23/2012 2:16:26 AM(edited)
Akihiko: Rushdown character, fast. Uses fists and lightning to deliver quick attacks. Does not use persona much. Persona gives him some range, an aerial overhead, and other supportive tools. Can quickly shift sides with his opponent, dealing damage from both sides at once. His persona can also use its globe to suck in the opponent, allowing more advanced combos and preventing them from staying far away. Can also inflict Shock status.
Difficulty: Medium-High
Persona Usage: Low

Mitsuru: Long range melee, fast. She uses long range quick jab attacks with her rapier along with ice attacks from her persona. Persona helps get in on enemies, freeze enemies, and uses a long range whip to pull enemies from the sky/beat people up in the corner. Can use Marin Karin to inflict Charm, which slowly drains the enemy's SP and adds it to your own.
Difficulty: Low
Persona Usage: Medium

Labrys: Heavy hitter, high health, slow. Uses a giant axe (a labrys) to pummel enemies. As she deals damage, her axe color changes (from white to red), granting her attacks increased damage and more hit-stun (heavier hits). Axe color decreases when taking damage. Persona is used for block-strings mostly, low usage, but has seen some use in higher difficulty combos.
Difficulty: Low
Persona Usage: Low-Medium

Shadow Labrys: Pressure character. Low health. Controls self and "persona" simultaneously. Uses mixup and knockdowns to keep opponents shutdown, doing her best to continuously attack opponents as they stand up and giving them little chance to attack back. Persona is a shadow that deals heavy damage, key to playing her properly is attacking and controlling persona to attack enemies at the same time; technical.
Difficulty: High
Persona Usage: High

Elizabeth: Zoner/momentum character. Lowest health in the game. Makes use of card attacks to keep enemies away and to open up opportunities to attack with her persona, Thanatos. Uses persona for the majority of her damage (high damage character), and also provides mixups and many different attacks. Persona can attack with all elements of magic, and also has devastating melee attacks with a sword. Has the ability to inflict many different status effects, mainly making use of Fear. Has constant SP regen and can even sacrifice her HP to give her more and enter awakening. Can inflict Charm, Poison, Fear, and Shock. Poison deals damage over time. Fear causes all hits to be a "fatal counter", which allows for heavy damage and long combos. Making use of Fear with Elizabeth can cause the opponent to take HEAVY damage. Has access to Diarahan, healing 20% of her HP.
Difficulty: High
Persona Usage: High
#3Goul111Posted 7/23/2012 6:36:39 AM
Forgot to mention Liz's instakill. DAT GHASTLY WAIL!
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#4Strain42Posted 7/23/2012 6:42:40 AM
Request sticky, please.
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#5TheSuspectedPosted 7/23/2012 8:14:53 AM
How is a charge character simple to use? I remember wanting to main Chun-Li and just couldn't do it. I understand Mitsuru has amazing normals and great range, but that alone doesn't win a fight.. does it?
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#6Imagination5Posted 7/23/2012 10:39:50 AM(edited)
She's significantly simpler than your standard charge character. Most charge characters need a few seconds to actually "charge." Mitsuru only needs about a second to cover half the screen. On top of that, her rapier acts as an offensive hitbox while lacking a defensive hitbox. In other words, about a third of her hitbox while charging is fully invincible.

A staple of charge characters is that they're easily punishable on block, and have little in the way of direct combos or counters. Bufudyne on Mitsuru has excellent counter potential, largely due to its startup invulnerability. Her reversal action, which naturally acts as a counter as well, leads into Artemisia's whip attacks, Bufula, or Bufudyne, which also inflict freeze.

While we're on the subject of status effects, let's talk about Freeze and Charm. Charge characters often have little in the way of suppression, but make up for it by having absurdly long hitstun on their charges, Mitsuru also has Freeze, which allows her to string combos together fairly easily when you get the hang of her. Freezing an enemy can easily allow for further combo strings.

With Charm added on top of that. Mitsuru can constantly keep her enemies frozen. Marin Karin steals SP, and can easily be used as a post knockdown follow up to restock her SP supplies. As such, she has the close range aggression of being a quick charge character while also having regular, low risk, low cost methods of suppression.

Lastly, her charges can easily be super cancelled into both Myriad Arrows and Bufudyne, as well as being special cancelled into Bufula for long blockstun time or several short duration freezes in rapid succession. This superimposes a rapid zoning ability with aggressive charge style gameplay for an overall very strong character.
#7SmashStrikePosted 7/23/2012 11:07:56 AM
Sticky requested. Awesome work Crevox!
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#8Crevox(Topic Creator)Posted 7/23/2012 7:02:15 PM
I'm glad that the thread has such positive reception. I hope it helps everyone in their choice of character. :)
#9DreikoSaMaPosted 7/23/2012 8:44:30 PM
Small correction on Aigis. She can go orgia even when the gauge is not full. Only when it depletes entirely and she enters overheat mode does she have to wait for it to recharge fully to be able to go orgia again.
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#10Doru_DinnPosted 7/23/2012 9:00:36 PM
Goul111 posted...
Forgot to mention Liz's instakill. DAT GHASTLY WAIL!


I think you mean rulebreaker's megidolaon. The almighty orb helps soooo much...
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