Mmo article.

lordlichPosted 8/12/2012 4:25:34 PM
http://games.yahoo.com/blogs/plugged-in/mmo-dying-223042438.html
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IN THE END THERE CAN BE ONLY ONE!.
PedroMontanaPosted 8/12/2012 5:10:02 PM
So, they say MMOs did somewhat worse recently, but that might turn out to be a good thing for MMO fans because it drives publishers to make previously subscription based games free to play, and the free to play model might even turn out to be more profitable for publishers.

Do you hear that Enix? Free is the trend, free can be profitable.
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No More Heroes
lordlich(Topic Creator)Posted 8/13/2012 7:16:09 AM(edited)
IT could be a deathcry for mmo`s,you have to pay for your internet then on top of it a sub fee,I would rather buy the game without anything to do with online junk,it is just another way for company`s to make xtra money.
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IN THE END THERE CAN BE ONLY ONE!.
PedroMontanaPosted 8/13/2012 7:26:59 AM
lordlich posted...
IT could be a deathcry for mmo`s,you have to pay for your internet then on top of it a sub fee,

Did you read the article you posted? It suggests that it's most likely that MMOs will survive by NOT charging fees anymore.


I would rather buy the game without anything to do with online junk,it is just another way for company`s to make xtra money.

Well, you have to understand that when you buy a normal game, the work of the developer/publisher is done. With MMO games, the publishers need to maintain the servers, which means that they still have costs/work AFTER you bought the game.

It should be note that that this game (Dragon Quest X) has an offline mode and (at least in Japan) 2-3 hours every day where everyone can play the online MMO for free.
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No More Heroes
Emerald_MeliosPosted 8/16/2012 10:23:41 AM
The reason so many failed is because they all copied WoW, and that style is simply not fun anymore.
sonicpNiNe9Posted 9/5/2012 2:34:06 PM
Of course this is all my opnion...

I think the subscription model is perfectly fine. It just does not work for many games anymore. The subscription model is perfect for games like FF11/14, this game, and classic EQ and vanilla WoW. It was the time sink, atleast for me, that made the subscription work. The games required 100's of hours of investment to be the best, and with content that does not run out quickly, the subscription worked. Now, however, in WoW for example content can be cleared quickly, and thus to me this subscription model no longer works. For more casual games free to play is better, since you pay for the content, which does not require 100's of hours of commitment to even see, and you don't feel bored. Boredom is what is killing the subscription. I don't want to pay a monthly fee to beat an mmo and just make a new character and do it all again. There has to be something in the game that makes it worth the 10 or 15 a month. In most western mmo's, it just is not there anymore.

Of course SE mmo's are very time intensive, grind-intensive, and challenging. That is why I find the subscription model works here. And it is why I will be first in line to buy this game. I understand that people complain about time sinks and grind sinks, but I don't mind these kinds of games. I enjoy working up towards something, and not just having it force fed.
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growing old is mandatory, growing up is optional