Waiting to grab this game, but the demo is raising some questions!

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Quixim
Posted 3/21/2013 12:58:07 AM
I've played Tri, and I've fooled around with the new weapon classes a bit, and I'm starting to get concerned over which weapon class I'll stick with.

In Tri I mainly played with Hammer, because I liked the big damage, the relatively unique ability to KO, and the hit-and-run style of gameplay. To contrast, I was absolutely terrible at Lance, and sometimes okay at switchaxe (Although not for serious runs).

I played through with hammer first to get a handle of it, then tried some other ones - dual swords seemed good but I feel like they'll just do rather underwhelming damage (Although lots of hits for statuses), hunting horn I was too busy focusing on my stupid songs for to pay attention to the attacks, but I did alright, I ran out of time on Bow, and I slaughtered it in no time flat with the gunlance.

I got hit a lot as gunlance - I hate not being able to sidestep, and only seemed to be able to hop backwards, which made the lagombi's stupid snowball attack a REALLY difficult affair to dodge, especially since I moved slow, but the shelling, the big-shelling after the superpound, and the wyvern's fire were all very fun to use, and if I remember correctly, all fo the gunlance's hits do a ton of damage anyway.

I've also heard that the hunting horn is as powerful (if not moreso) than the Hammer, which almsot depresses me since it makes me feel as though the hammer is falling behind. Wouldn't it depend on the monster in question? Something that's slower or more stationary like a leviathan, as opposed to something particularly quick like a diablos or barioth or what-have-you would be better for a hunting horn, whereas the few hits you'll land with a hammer are more useful on big monsters?

I don't know, and I'm curious to see people's honest opinions on the weapons.
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I keep using Item Rover with Colette - even when I took the item already. Just plain cute watching her strip like that."- Chaos Angel V
Whale_Snail
Posted 3/21/2013 1:09:15 AM
As far as your question on the hammer and hunting horn, if you look at the weapon trees the hammer tends to keep above as far as raw damage. On top of that, you do lose a bit of fluidity when using the hunting horn if you want to keep your songs up and refreshed. All in all I'd say that the hammer might do a bit more damage and KO, but the utility in the hunting horn gives it its own usable place.

Gunlance's reworks has made it a very good weapon as well. However, like you said, it isn't the most mobile weapon. It can block pretty reliably but that's up to hunter preference.

All in all, a lot of the weapons feel mainly balanced in this version of the game. Personally I'm maining a Switch Axe because it's freshest to me, having played MHFU mainly, and I like the feeling of the weapon. But as far as melee weapons, whatever seems to suit the way you like to fight will probably do best by you... Can't say for ranged, unfortunately. I haven't quite gotten a chance to try it out yet.
oblivian_ty_7
Posted 3/21/2013 1:11:08 AM

(edited)
Hammer have always been one of the best weapons in terms of Speed Runs so there's no worries there.

GL are cool, I really like their combos but you definitely have to get used to the lowered mobility compared to Lance (as you noticed lol)

all in all, just try everything and use whatever it is you like and feel comfortable with. every weap class can kill every monster anyway
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PSN: XRagnarokRiderX
Currently Playing: MHP3rd, BO2, Borderlands 2, and Pokemon W2
JoJoX200
Posted 3/21/2013 1:18:51 AM
Dual Blades can do very high damage because of demon mode and an attack speed increase that comes with it. They don't deal straight out damage like the hammer does for sure, but they have high mobility, making long combos easier to get in, imo. My choice for smaller bosses and beasts like Lagombi and probably even the Barroth(I loved SnSing him in Tri). I'd imagine that getting hits on flying monsters like Rathalos could become tricky tough.

As for the hammer and hunting horn: I don't know the exact numbers, so I just go by how they move: Hammer is really great for monsters with heads located right above the ground and is a lot more of a wait and strike weapon with the charge attack(which can definitely be an advantage over the HH at times). The hunting horn hits higher, making hitting heads like Plesioth's easier. The key here is to not focus too much on the songs. Solo, it's mostly enough to get in the White-White song for increased mobility and a second time to get Mind's Eye effect. If you feel risky, the playing motion can be built into combos(the hit is actually pretty strong, iirc. The HH can chain all of it's various moves, too, given that every move gets out a different note.

In my eyes, HH and hammer are just two impact weapons with different advantages.

On the gunlance I had similar problems. I see people just turn to the side, then hop, but I imagine that's tricky when up close.

Since you mentioned Switch Axe, I'll say a few things on that too(because I frickin love it :P). It got a lot faster, and I feel that even Sword mode got buffed up in terms of speed. Axe mode's hack n slash move(that drains stamina) is now easier to stop by rolling. Lots of improvements on this weapon, tough it was strong in Tri already.
Isuzuru
Posted 3/21/2013 1:24:57 AM
A bit of practice is all it takes. If you really want to use a Gunlance, I know a few tips:

-Gunlance CAN sidestep, but only in the middle of a combo.
-Alternatively, you can sidestep by backstepping. It takes a bit of practice but it's not very hard to spin the stick so that your Hunter's back faces the left or the right and quickly hit B to backstep.
-You can sort of double backstep. The recovery time for backstepping is nearly non-existent, so if you use the above trick, you can tap the backstep twice to quickly move out of a monster's range.
-But most importantly, the Gunlance and Lance aren't made to dodge, they're made to tank. Mastering either weapons requires you to know how to dodge what you can't block and know what you can block without having your guard broken. IE: Sometimes instead of trying to evade or block a Rathian charge attack, all you need to do is move far enough to the side so she'll clip you, and hold up your shield to block that damage with minimal stamina loss.

As far as Hunting Horns, go they're a tad tricky. I haven't played with them much with their new balanced stats, but it seems like you really have to be thinking when you attack. You have to have in mind the song you want when you attack and make sure you use the right attacks to make the song. Basically, you can't focus solely on attacking or you'll never get the full use of it and if you focus too much on making the song, you'll get hit too much.
Quixim
(Topic Creator)
Posted 3/21/2013 1:29:19 AM
I guess that's fair! I feel like I'm in a rut picking hammer again, but gosh darn if it isn't just so FUN getting out a charged pound to dizzy a monster, and then I feel like a hero when my buddies swarm it to beat it up! I'll shop around. Thanks, guys!
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I keep using Item Rover with Colette - even when I took the item already. Just plain cute watching her strip like that."- Chaos Angel V