Does anyone else hate archers?

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User Info: Love_Shot

Love_Shot
4 years ago#41
I'm a fan of archers. They could learn to use swords though. Also, I'd love healing arrows... :)
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User Info: WestbrickIII

WestbrickIII
4 years ago#42
Enemy_AC130 posted...
Briggid/Faval would be good even without their Holy weapon.


They'd be closer to mediocre. Can only really contribute on player phase, can't reliably deal with bosses / generals, etc. In fact, I was really tempted to throw Jamka on the "terrible / mediocre" list, but he's a borderline case. That's where Briggid / Faval would end up too, although lower for poor availability.
The only thing more consistent than the Pats beating the Texans is my mother's regret she survived childbirth, knowing she spawned a welcher

User Info: Uru_Zeph

Uru_Zeph
4 years ago#43
I used to hate archer's, for much the same logic that the TC used. Can't counter-attack? This sucks.

Then I actually used them. As they were meant to be used. And then realized that I was wrong, and simply being whiny because I didn't want to be bothered with "strategy." Now archers are one of the staples of most of my groups.

/end story

User Info: The_shoemaker

The_shoemaker
4 years ago#44
Support your archer with a meathead. Put meathead in front of archer. Watch your archer pwn.
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User Info: lovely_pan

lovely_pan
4 years ago#45
I like using archers. They are a decent class and fun to level up. They are good at being bait for leveling up other units as well.

User Info: WestbrickIII

WestbrickIII
4 years ago#46
Uru_Zeph posted...
I used to hate archer's, for much the same logic that the TC used. Can't counter-attack? This sucks.

Then I actually used them. As they were meant to be used. And then realized that I was wrong, and simply being whiny because I didn't want to be bothered with "strategy." Now archers are one of the staples of most of my groups.

/end story


Archers can't attack from one-range. Their class is terrible, and easily the worst in the game. You weren't being whiny.
The only thing more consistent than the Pats beating the Texans is my mother's regret she survived childbirth, knowing she spawned a welcher

User Info: TiamatKiller

TiamatKiller
4 years ago#47
After completing the Ranger's Apprentice series, I am always going to try to keep a bow user in my party.
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User Info: Scout_Taron

Scout_Taron
4 years ago#48
There is literally no reason to use an archer over a mage

User Info: Uru_Zeph

Uru_Zeph
4 years ago#49
WestbrickIII posted...
Uru_Zeph posted...
I used to hate archer's, for much the same logic that the TC used. Can't counter-attack? This sucks.

Then I actually used them. As they were meant to be used. And then realized that I was wrong, and simply being whiny because I didn't want to be bothered with "strategy." Now archers are one of the staples of most of my groups.

/end story


Archers can't attack from one-range. Their class is terrible, and easily the worst in the game. You weren't being whiny.


Oh noes, whatever shall I do if they can't counterattack? Surely not protect them until they're leveled up enough that their agility makes them practically as dodgy as an assassin. Not quite as dodgy, but they survive more hits, so it equalizes. They're certainly more survivable than mages, the alternate "ranged" units, and hit (and crit) far more often than any other class using a range-specific weapon. And their value against flying units cannot be overstated.

Point being, I'm not bothered that they can't counterattack against things that get next to them. They very rarely die that way, and cause other units to waste their attacks on them. Which is arguably another plus, since the AI almost always prefers to target archers, but rarely hits.

User Info: tcaz2

tcaz2
4 years ago#50
Archers not being able to attack from close range only matters in low turn count runs when you need to rush everywhere and have units be self-sustainable.

In actual fun ways to play the game, 95% of the time you'll be forming a wall with 2-4 units at a choke point in every game but FE4 and a select few 9 and 10 maps, meaning everyone else is behind that wall and thus only those units matter at all for hitting at close range.

So that whole argument is moot.
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