Confused about exp penalty when gaining levels/promoting

#1Mad MagePosted 2/6/2013 1:45:40 PM
I'm searching the board and am hearing two different things:

Some people say it's different than the older game because the game keeps track of how many cumulative levels your character has gained throughout all of his classes and penalizes your EXP based on that. meaning you would want to promote as soon as you got all your skills in a class.

Other people are saying the game still penalizes EXP based on how many times you have class changed, and thus you would want to gain the full 20 or 30 levels in a class before changing.

What's the real dealio? Please, only answer if you know what the hell you are talking about.
#2atma6Posted 2/6/2013 2:00:06 PM
It seems like you do get an exp penalty for promoting early (Reclassing too, but it is negligible). However, the ability to get to higher level skills earlier and the fact that experience is not hard to come across still makes it better to declass/promote as soon as you can.
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#3atma6Posted 2/6/2013 2:00:46 PM
[This message was deleted at the request of the original poster]
#4MoloMowChowPosted 2/6/2013 2:06:18 PM(edited)
http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/62830609

Summarized, Your exp gain is determined by your cumulative which is the level, and "Current Level" displayed on the character stats.

Your total internal level decreases when you use a second seal, but according to the calculations it's best to use as few second seals as possible.

Internal level doesn't start having a real effect until you class change for the first time. So IMO I'd recommend to at least level your newly recruited base class characters to lvl 15 before promoting them for the first time so that they have more stats to help their combat effectiveness in the promoted phase, because exp drops hard after the first promotion.

There's a cap on internal level, so you'll never drop to 1 exp per kill or something. It never goes below 8 exp per kill. This cap is determined by difficulty.
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#5dawnbombPosted 2/6/2013 2:07:26 PM
Mad Mage posted...
I'm searching the board and am hearing two different things:

Some people say it's different than the older game because the game keeps track of how many cumulative levels your character has gained throughout all of his classes and penalizes your EXP based on that. meaning you would want to promote as soon as you got all your skills in a class.

Other people are saying the game still penalizes EXP based on how many times you have class changed, and thus you would want to gain the full 20 or 30 levels in a class before changing.

What's the real dealio? Please, only answer if you know what the hell you are talking about.


both are true, but its still better to class change as soon as you have your skills. because there are stat caps, maxing out every class when they dont even offer skills past 10 or 15 is pointless, and its better to get skills

while unit A might be able to get slightly faster levels by not class changing as often, unit B can outdo Unit A because while unit A has say 30 attack, unit B who can possibly go farther, hit more, and activate all kinds of things because of his skills is better.

to put it simply, would you prefer main character A with say 22 attack and magic, or main character B with 20 attack and magic, but the skill ignis that takes 50% of the other stat and adds it to damage (so you can actually deal 30 str or mag damage by adding half (10) of the other stat?)

ofcorse many skills are % based activation, but there are many that are just guarnteed, and there is always skills like +5 max HP that is worth 5 at best, or more realistically 7 or 8 level tries worth of HP instantly.


just so we are clear, most classes learn skills at levels 5 and 10, while top tier units learn skills at 5 and 15.

FYI altho you can grind infinitly, its still FASTER to train n00b units rather then pre-promoted units because of those "stacked levels" killing their exp gain. its the reason why fred gains like 8 exp in a fight where MU or sully might gain like 30. (also some pre-promoted units are missing skills that they clearly should already have from their assumed previous classes.)
#6Mad Mage(Topic Creator)Posted 2/6/2013 2:45:51 PM
Thanks guys. I get it now.
#7jayman7Posted 2/6/2013 2:48:51 PM
dawnbomb posted...
just so we are clear, most classes learn skills at levels 5 and 10, while top tier units learn skills at 5 and 15.


Actually, it's 1 and 10 for unpromoted classes, 5 and 15 for promoted classes, and 1 and 15 for non-promotable.
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