NovaWill posted...Puzzles99 posted...
TriforceBun posted...
For some of us, some units are too important or likable to lose without resetting the stage, while for others, we'll bow our heads in reference but keeping marching on.
I feel like this defeats the purpose of Classic mode.
All of the Elite Classic defenders scoff at Casuals because "You don't feel the PAIN of losing someone you LOVE!!" but then it's like "Oh, I just lost that loser? Meh."
The game either needs to auto-save after each death to prevent playing favorites and being able to restart, or you might as well just play Casual.
There's nothing preventing you from just not using a "dead" character in Casual mode anyway just like there's nothing to prevent Hard/Lunatic mode players from grinding their way past trivial difficulty scaling.
This is so true, lmao. Hating on casual and then proceeding to restart every time a person dies, all they're doing is speaking hypocritically and showing that they have nothing better to do.
I don't hate on casual players. Let 'em play how they want. I just like having every single possible person I can get alive at the end, but enjoy the risk of death.
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Arms is like being a chainsaw running around. Prot is like being a castle that walks around punching people in the face with it's drawbridge.