Why did they cheap out on the voice acting?
If Fire Emblem is a niche game what does it make out of Virtue's Last Reward?
VLR is as niche as it gets, was developed by a small studio and published by a small publisher in the US, still it got basically full voice acting and has a huge amount of text.
While I don't blame FE:A for having only a few lines of voice acting, it certainly isn't impressive at all.
I thought the game had VA and thought it was too much to do the silent Avatar. If it all just sfx then they could have done the silent avatar.
Not much of potato he said but potato he wrote.
You are already paying for people to come into the studio...then you just have them record a series of grunts and generic lines to go alongside text? It reeks of amateur. Are voice actors really that expensive? I mean the amount of dialogue in this game is so small it would take a person what, 3 hours, 4 hours tops to do a major character's role?
Voice actors are usually paid b y the number of lines/words they have to say and not by the day or hour. So yes, more voiced lines literally means more costs. Doesn't matter if they take 3 days or 3 hours to do the recording.
Formerly Known As runedh
kah posted...You are already paying for people to come into the studio...then you just have them record a series of grunts and generic lines to go alongside text? It reeks of amateur. Are voice actors really that expensive? I mean the amount of dialogue in this game is so small it would take a person what, 3 hours, 4 hours tops to do a major character's role?
Depends. For League of Legends I've heard that they get paid by the hour with a three-hour minimum or something. The person being interviewed had done commercials and stuff and never really mentioned that this was "unusual".
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As said, Virtue's Last Reward has (with exception to the puzzle sequences) two full audio tracks for their game even on the 3DS version. For those who do not know, Virtue's Last Reward is basically a visual novel. This means the quantity of voiced lines is significantly more than the average game. That did not stop Aksys from fully dubbing the game while keeping all of the original Japanese tracks in.
While I am not commenting one way or the other on my opinion of the Fire Emblem Awakening voice decisions in general, the idea that there IS a lot of voice acting in the game, or that space issues were any indication for what we ended up with is beyond preposterous. More than likely, this is simply the style they chose to adopt for the game.
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