I hate the criticals in these new FE games. They should bring back the ones from Sacred Stones etc. that had teleporting/flips/waytoomuchspinning.
Final Fantasy has taught me one thing: too much emphasis on flashy things directly detracts from the gameplay. When it gets to the point that you deliberately avoid stronger actions (or in this case, equip lower % crits) just to make things flow better, then the game is freaking broken in a bad way. (At least Disgaea has the option to turn animations off for particularly long skills... but FE shouldn't need this.)
Those animations weren't long because they were in 2D, but imagine. Look at Radiant Dawn's Stun animations for Falcoknights, for instance. Now ADD a reasonable (and not just "LOLSPEED" like in the 2D ones) lance spin to that. Do you really want to make it that long?
PSN: Ranylyn. Playing Mass Effect 3 Main class: Vanguard. Secondary Class: Engineer.
If you don't like it, you can turn off the animations. I personally loved the 2D crits as they were such a reward for getting one. Hell, even some of the regular attacks were sick. Lyn was particularly awesome, but there are many of note.
Besides, if they added a spinning animation during the regular animation, you can have your cake and eat it, too. And teleporting could speed things up. >_>
"The point of war is not to die for your country. It's to make the enemy die for his."