What justification, you ask? Because in the beginning of the game, 2 points of defense is fairly important. You won't be getting much out of the skills, but at least having 2 extra points can save you from defeat. Unless you got the DLC of course. All stats +2 is still way better.
Indoor Fighter: E
No questions asked. The amount of times you will ever be fighting indoors makes this skill negligible and you don't even get much of a benefit from it. --- The official Ardha of the SMT IV board. So much sodium against the WiiU!
Defense +2 isn't as bad as Luck +4, and can actually be a useful filler early game.
Indoor fighter: D. Less indoor than outdoor maps.
EDIT: Apparently you can spell Defense with a C. Even as a Canadian, that looks weird. --- And so begins a tale of vengeance and betrayal. Destiny by sinner sought. Tragedy by power wrought. Valkyrie Profile: Covenant of the Plume.
#33Twenty0nePosted 3/3/2013 2:01:13 PM
C for D D for Indoor --- M's 2014 http://i.imgur.com/9WbAL.gif