Need a good asset/flaw to pass on to Lucina and Morgan

#1Lynx12Posted 3/6/2013 11:37:16 PM
Obviously using FeMU... just so you know...


I wanted to use a magic focused Avatar but figured out that wouldn't help Lucina much so I could use some suggestions.
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Indeed.
#2LuminozeroPosted 3/6/2013 11:38:21 PM
I usually go +Mag, -Res on my FeMU. Not sure if it is 'optimal' or not, but neither Lucina or Morgan will suffer from a little extra magic. Especially if you give her a Levin Sword to deal with those pesky Generals.
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#3Alty1Posted 3/6/2013 11:39:00 PM
I used +Luck/-Defense this go around. Gives a good balance to the attacking stats.
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#4HodouPosted 3/6/2013 11:39:11 PM
Well Speed or Defense will help both a magic Avatar and a standard Lucina out, depending on her class. As for flaw, I would guess Res or Luck...?
#5Deoxys_PrimePosted 3/6/2013 11:45:37 PM
I went with +Spd/-Skl. Lucina still has incredibly high skill and is blisteringly fast. Morgan also shares those traits.

My MU is a magic user anyway. +Speed is really helpful and -Skill doesn't impact skill all that much.
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#6Pitbuller_26Posted 3/6/2013 11:49:18 PM
With a +Spd/-Luck, Lucina and Morgan will have these modifiers
Str: 1, Mag: 0, Skl: 4, Spd: 6, Luck: 1, Def: 0, Res: 0 with their growth rates being pretty balanced.

With +Spd/-Skl their modifiers are...
Str: 1, Mag: 1, Skl: 1, Spd: 6, Luck: 4, Def: -1, Res: 0 with balanced growths but their Luck will have a pretty high growth rate.
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#7Deoxys_PrimePosted 3/6/2013 11:53:43 PM
Pitbuller_26 posted...
With a +Spd/-Luck, Lucina and Morgan will have these modifiers
Str: 1, Mag: 0, Skl: 4, Spd: 6, Luck: 1, Def: 0, Res: 0 with their growth rates being pretty balanced.

With +Spd/-Skl their modifiers are...
Str: 1, Mag: 1, Skl: 1, Spd: 6, Luck: 4, Def: -1, Res: 0 with balanced growths but their Luck will have a pretty high growth rate.



+Spd/-Skl will be inherently better for MU while being decent for the kids. +Spd/-Luck will work better for physical Morgan and Lucina while being decent for MU. Pick based on what you'd prefer at that point.
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#8Wild_MantinePosted 3/6/2013 11:56:06 PM
I went with with +Spd/-Lck off of some gut FE knowledge. Speed's always good. I didn't know at the time but was glad that I made this decision, because obviously having both good Magic and Strength are good for the MU. I feel weird deducting defenses. So that left luck, which I felt I could either correct with items, or wouldn't make a large difference.

It's been working out really well thus far.
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