Yes indeed, another Lunatic+ topic! But, well, I've been lurking the boards for a few days and gearing up for my run, and I've not really seen this issue addressed, well, anywhere.
How possible is it to clear the first four chapters with a non-Speed/Defense flaw? This is going to be my post-game file, and I would like to use +MAG, if at all possible. Anyone have any tips, strats, and suggestions for a flaw?
I have like the fifth post in that topic, you know >_>. I already know general Lunatic+ strats. Was asking for tips on 'unconventional' assets and flaws, as that guide only gives +DEF and +SPD ones, I'm looking to roll with +MAG.
If you want to go for a + MAG build, the best flaw is Luck, because it only mitigates your Str and Mag growth rates by 5% and reduces the Str and Mag cap by one point. Luck isn't too useful in battle unless you want to invest in Armsthrift and/or Miracle.
Here's a chart from the Serenes Forest site showing the effect of Asset/Flaw on stat growths:
And here's a simulator of the max stats from the same site (just select the Asset/Flaw and the Avatar's class and the simulator will show its stat caps and how the Asset/Flaw affects them):