Fire Emblem: Awakening General Information and FAQ Topic v4
If you have a specific question, Ctrl F is your friend. If your question isn’t answered here, use the search option before making a topic, please.
Also, this FAQ is in several posts, with three main sections. The first is General information, the second is Mechanics based, and the third is devoted to children. To find them, search ~General~, ~Mechanics~, and ~Children~. There are also two mini-sections, ~Useful Links~ and ~Afterword~, at the end.
What is Fire Emblem: Awakening?
Fire Emblem is a turn-based strategy game by Intelligent Systems for the Nintendo 3DS. Put as generally as possible, you control an army of individual units with stats and personalities who fight against various other armies to achieve their goal.
When does it come out?
The game was originally stated to be released on February 4th in North America however due to various complications many places have gotten the game either early or late. The digital copy is still scheduled for the 4th. In Europe, the release is scheduled for April 19, and Australia's release date is April 20. A demo version covering the prologue and chapter one was released on the eShop in NA on the 17th of January. You can download it under the main game’s heading.
What’s the deal with the bundle?
The bundle includes a limited edition non-XL 3DS with Fire Emblem: Awakening pre-installed on it. It will be released at the same time as the game, and has a MSRP of $199 USD. It is available through Gamestop in the US and Futureshop in Canada. It can also be ordered from Newegg. Note that due to its limited nature, it likely will not be available for very long due to how in-demand the game has been at launch. An XL bundle has been confirmed for Europe.
So is this game like Final Fantasy Tactics/Disgaea/other SRPGs?
A main difference that this game has from other SRPGs is that your army moves all at once instead of one unit at a time. Also, while there are ‘skills’ in this game, combat consists of simply going up to an enemy and selecting the attack option, where they will fight a round of combat and skills will activate automatically, based on chance. It’s most like the Advance Wars series, except that characters are unique units instead of just disposable weapons.
I’ve never played a Fire Emblem Game before. Do I need to know anything/Which should I play first?
Fire Emblem: Awakening is an independent story, so you’ll be fine playing it without having played the older entries in the series, though there are references made every now and then to older games in the series, especially in the DLC chapters. If you want to try the older entries in the series, Fire Emblem 7 (released with no subtitle overseas), Sacred Stones, and Path of Radiance are good places to start. Radiant Dawn is a direct sequel to Path of Radiance, so it probably isn’t as good of a start, and Shadow Dragon is generally considered to be the worst in the series due to being a rather poorly-done remake of the first game in the series, though you may still enjoy it.
Can I make my own character in this game, or do I just use premade characters?
At the start of the game, you design a character called your Avatar. You can name him or her, pick their build, eyes, hair, hair colour voice, best stat, and worst stat. Beyond that, however, they a character in the story with lines and opinions already chosen by the story. There is a mute option in the Japanese version, but it has been removed from the overseas release.
Can I make my Avatar a Mage/Assassin/Berserker/Griffon Rider/Whatever?
Yes, as long as it isn’t a class specific to the opposite gender (Fighter, Warrior, Barbarian, and Berserker are male only, Pegasus Knight, Falcon Knight, Dark Flier, Troubadour, and Valkyrie are female only) or a unique class (Lord, Lodestar, Great Lord, Dancer, Manakete, Taguel, Villager, and Conqueror).
How do my Avatar’s Asset and Flaw work? Which is best?
Your asset and flaw stats affect your stat caps, growths, and starting stats. For growths and caps, each stat choice raises not just the listed stat but also two others. You can see all the effects here: http://www.serenesforest.net/fe13/char_growth.html#myunit and here http://www.serenesforest.net/fe13/char_max.html#myunit
Is the Avatar the tactician from 7/ My Unit from 12?
Generally speaking, no, however in some of the DLC chapters characters from those respective games suggest that they might be.
Are Marth and Roy (and Ike) in this game?
Believe it or not, they are, though not as main characters in the storyline. They are available through the SpotPass feature as well as through DLC chapters, meaning you can have multiple separate copies of them on the same map.
SpotPass? What’s that?
SpotPass is a feature of the 3DS that involves it connecting to the internet to automatically download information when it is in sleep mode, or by selecting ‘Update Now’ in the Bonus Box under Wireless. Things downloaded include rare weapons, SpotPass teams of characters, also called Legacy characters, from older games in the series that you can fight and recruit, and even bonus chapters where you can recruit otherwise unavailable characters from the main game.
How do SpotPass/DLC characters work?
You can have up to twenty SpotPass, DLC, and Avatars from other files in your army at once. After you hit twenty, the game asks you to remove one from your army. Once you do that, they are gone until you recruit them again, back at their base level. You can, however, store up to 99 of them in a compendium where you can hire them back with gold at any time.
Is there multiplayer?
Yes and no. There is a form of multiplayer where you team up with one person, select a single unit, and pair up with them to fight an arena-style gauntlet of characters to win items. There is no PVP or Co-Op multiplayer that involves actually fighting on a map, however. You can also fight a computer controlled version of someone else’s team, and recruit their Avatar.
What’s with the DLC? Do I have to pay to play the full game?
The DLC is all extra content, so if you don’t get any of it, you will still be able to experience the whole story without feeling left out of things. The DLC chapters consist of either chapters that unlock characters from previous Fire Emblems with new artwork, chapters that are pretty much ‘paying for power,’ i.e. they give you gold, easy experience, or rare weapons, chapters that are just fun bonuses with costumes and extra conversations between the characters, or difficult challenge chapters. Note that it will be released gradually, though, not all at once, so it will take several months for the entirety of the DLC to be available.
How much will DLC cost?
The first DLC chapter will be free until March 6th. After that, it will cost $2.50. The other DLC chapters cost between 250 and 400 yen in Japan, so expect a prices around $3 to $5. You can also buy the DLC in packs of three, which tend to cost just over the price of two of the DLC in the pack.
I bought a pack but it says it’s unavailable! What’s wrong?
Packs are released at the same time as the first map in the DLC, but you still have to wait for a map to be officially released in order to playing it. When it is released, go to the download page and the map will be given to you.
Can I repeat the DLC?
Yes! You can play any DLC chapter as many times as you want, even in the same game file. This lets you farm experience and non-character rewards.
Are there extra/gaiden chapters in this?
Yes, this game features extra chapters called ‘Paralogues’. Five of them unlock automatically, and the rest (excluding the ones gained from SpotPass) become available when certain characters get S rank supports. Note that you can put off going to Paralogues until later in this game instead of being forced to do them right after unlocking them, since you chose where to go on a map like in Sacred Stones and Gaiden. The extra chapter will remain available until you do it. (Also, if you played Shadow Dragon, you don’t need to kill off your characters to access extra chapters, thankfully.)
How do SpotPass extra chapters work?
They work just like regular extra chapters, except that they can only be accessed once you have unlocked the final chapter. They show up as orange dots on the world map, and allow you to recruit a character from earlier in the story, but have difficult enemies and recruitment conditions. They will also be released gradually.
Is there a New Game +?
No, but you can continue playing after beating the game to play skirmishes and Paralogues that you missed, and (re-) play DLC chapters. Also, when you beat the game your renown is saved, and any file created after that point will start with that amount of renown. You can update the amount by clearing the final chapter again.
I played an earlier game in the series but was turned off by permanent death. Is that still in this game?
Permadeath is still in the game, however, the game also gives you an option to play on casual mode, where your units simply retreat for the remainder of the map when defeated instead of dying. You will still get a game over if Chrom or your Avatar is defeated, though. Casual mode also allows you to make battle saves that you can reload if things go un-favourably, whereas classic mode has battle saves that delete themselves when you load them back up, like the suspend feature in the GBA fire emblem games.
What are the difficulty modes in this game?
Awakening has three modes by default: Normal, Hard, and Lunatic. Beating Lunatic unlocks Lunatic+, where enemies have extremely powerful skills like ones that halve all damage and make them always attack first. All difficulties can be played on both casual and classic.
Is this game dual audio? I hate dubs!
The game has both English and Japanese audio options. You can change in the options menu before you load up your save. Note that you will have to do this every time you load the game.
How do skirmishes work?
Skirmishes are battles on the world map that are not chapters. You can use them to grind levels, and sometimes they have merchants in them that will give you things if you save them from the enemies. There may also be two enemies in the same location; you have to fight both teams on the same map, but if you win you receive an item and some gold. They respawn after a period of time, but you can also buy an item called a ‘Reeking Box’ to summon them to the world map instead of waiting.
How do wandering merchants work?
They appear just like skirmishes, except that instead of a battle, they sell you rare items. They can also be summoned by an item called a ‘Rift Door’, which you can get from event tiles or win from skirmishes.
Do the characters have the same names in Japanese and English?
Many characters have different names between the versions. This FAQ uses the English names, but you may see the Japanese names on the board every now and then. For a full chart of name changes, see here: http://www.serenesforest.net/fe13/namechart.html
I heard there is romance in this game, are there same-sex options?
No, there are not.
A green unit died! Should I reset?
If the unit was a villager, their death means that you lose an item at the end of the chapter, but nothing more than that. If it was Anna in Paralogue 2 or a member of an army in Paralogue 13, you lose nothing. If it was anyone else with a face and name, generally in a Paralogue, then they would have joined, so you should probably restart.
What is renown? How do I gain it?
Renown are points you get for beating enemies and hiring SpotPass units. Beating a SpotPass team or buying it's leader grants you 50 renown, and clearing a chapter or skirmish grants you 10. When you reach certain renown levels, you can get various items from the wireless menu. Note that the renown is not spent, it is simply a level you must reach to get the item.
How does combat work?
To initiate combat, you select an enemy and your weapon, then the fight plays out automatically based on probability. Physical attacks deal damage equal to Strength + weapon strength – enemy defence, and magic works the same except with magic and resistance. A unit will double attack if it has 5 or more speed more than its opponent. Weapon weight is gone, so the speed displayed on your unit’s stat screen will be its attack speed. Skills activate automatically based on a percentage of a relevant stat (for example, Armsthriftis based on luck and Lethality is based on skill).
How do supports work in this game?
In Awakening, you get support points by performing actions while directly adjacent to a unit that you are eligible to support with, such as fighting next to them, healing them, or dancing for them. Once you have enough points built up, you can view a support conversation between the two characters between battles. There are four ranks, C, B, A, and S. Unlike older games in the series, a character can have as many supports as they want, though they can only have one S support. Also, the supports are full-fledged conversations again, unlike the things from Radiant Dawn.
What is Pair Up?
Pair up is a command similar to rescue from other games in the series, only instead of being weighed down carrying them, the other character moves alongside your unit and helps them fight by giving stat bonuses. These bonuses are based on the supporting unit’s class and the support level between the two units. You can see the exact values here: http://www.serenesforest.net/fe13/double.html
What is Dual?
Dual is a new feature where a unit can help another unit fight in battle. It is broken up into three sections, Support Boost, Dual Strike, and Support Block. Support Boost tallies up the support levels of all surrounding friendly units (and anyone paired up) and gives you a boost to Hit, Avoid, Critical Chance, and Critical Avoid based on the total level, up to +20 in all four. Dual Strike involves the other character doing a follow-up attack, and Support Block involves the partner completely blocking an attack. The dual partner will be the adjacent unit with the highest support bonus with the attacking/defending character, unless the main unit in the battle is paired up, in which case the paired unit will always be the partner.
What are skills?
Skills are special abilities that every class learns. Unpromoted classes learn skills at levels 1 and 10, promoted classes learn skills at levels 5 and 15, and classes that don’t promote but go to level 30 gain their skills at levels 1 and 15. There are also skill manuals that you can win from DLC chapters that teach a skill once. A character can only have 5 skills equipped at a time, however they can learn as many as you want and can swap them around once you’ve learned them. There are lots of skills, a full list of which can be found here: http://www.serenesforest.net/fe13/skills.html
What are Rally skills?
“Rally” skills are special skills that raise certain stats of all units in a three panel burst around the Rallying unit. When you use the Rally command, it activates every Rally that the character has equipped, so someone with 5 Rally skills equipped to them can boost stats by quite a bit. There are cries for every stat, including movement, and some cries raise more than one stat at once. Multi-stat Rallies stack with other Rallies that provide that stat, but a Rally won’t stack with itself if you use two Rally-ers.
How does promotion work?
When a character in an unpromoted class that is capable of promotion reaches level 10, they can use an item called a Master Seal to promote into a new, stronger class. When you use the item, provided that you are not in the Lord or Strategist class, which only has one option, you will be given a choice of two classes to promote into. In older games, it was recommended to promote at level twenty to maximize stats; however in this game, because of reclassing promoting earlier is far less inefficient, though it is still less efficient on your internal level. You can buy an infinite number of Master Seals, so don’t worry about wasting them.
What is reclassing?
Reclassing is when you use an item called a Second Seal on a unit who is either level 10 or over or in a promoted class. It lets you switch to a level 1 version of any non-promoted class they are capable of becoming except the one they currently are, and they keep all of their level up stats. This lets you get skills from a bunch of different classes at once. Also, if your unit is level 10 promoted or level 30 in a non-promoting class, they can reclass into a promoted class as well as the unpromoted ones, and at your max level you can reclass back into the class that you currently are. There are also an unlimited number of Second Seals to buy.
Can I reclass to whatever I want?
Generally speaking, no. The Avatar, the Avatar’s children, and any DLC/SpotPass character can reclass into any class they want as long as the gender fits, but other characters are limited by their class sets, which can be viewed here: http://www.serenesforest.net/fe13/class_set.html
Why reclass? I only want the characters in their canon classes!
Reclassing allows you limitless levels to gain stats and skills, so that you can get strong enough to beat the hardest DLC maps. If you just want to play the main game, you can still play without reclassing without it having a negative effect on your experience.
What are internal levels?
Internal levels are levels that you have gained but can’t see due to reclassing. They cause you to level more slowly, as if your level was equal to your current level plus your internal level. Promoted classes act as if they had +20 to their level, as well. When you reclass, you gain half of your current level as internal level. A more in-depth look at internal level can be found here: http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65628965
So, when should I reclass/promote?
If you want to minimize internal level while maximizing and balancing skill and stat growth, you should reclass at 10 unpromoted, 15/16 promoted/nonpromoting, and promote at 20. With infinite levels, though, it doesn’t really matter that much, it’ll just make things go a bit faster/smoother.
What are these sparkly tiles? Should I step on them?
Sparkly tiles on the map are event tiles. Stepping on one will give you things like rare items, experience, and support bonus points with paired up units, so they’re always beneficial to step on.
This section answers basic questions about the children. If you’d like a more in depth look, visit BMSirius’ sticky topic devoted to the subject. Version 2 is located here, though note that there may be a more up to date version: http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65247299
What are children? Why would I want kids fighting for me?
The children characters are offspring of the characters in your army. When a character gets an S support, a Paralogue will be unlocked in which you can recruit the child character. These characters are not actually children, and may even be older than their parents.
What? How does that work?
Okay, so, what’s so good about these kids?
Children characters get the maximum stat boosts, some growths, class sets, and some skills from their parents. They also get a +1 bonus to all of their maximum stats.
So, who can have kids?
Sumia, Lissa, Sully, Miriel, Maribelle, Panne, Cordelia, Nowi, Tharja, Olivia, Cherche, and Female Avatar all have kids when S-supported with a male. Chrom and Male Avatar will also have kids, allowing for siblings. Eligible males are Frederick, Virion, Stahl, Vaike, Kellam, Lon’Qu, Ricken, Gaius, Donnel, Gregor, Libra, and Henry. It should be noted, however, that Sumia can only S support with Chrom, Frederick, Gaius, and Henry, so if you pair off those four to someone else you will be unable to recruit her kid.
How does Chrom’s kid work?
Chrom’s child works differently than the others. You get Chrom’s child in chapter 13, and he will automatically jump to an S support with the female he has the highest support level with at the end of chapter 11, with priority going Sumia > Maribelle > Sully > Olivia > female Avatar. If he has no support points at all with those five girls, he will marry a generic village girl. This should be avoided, as that will deny Chrom’s kid growths, base stats, and skills, as the village girl has none to pass down. Also, he will always pass Aether down to daughters and Royal Weapon down to his sons, no matter which skill he has set last. It should be noted that you only have one chapter to support Olivia to him, so if that’s the pairing you want, keep Chrom away from the other girls for the first 10 chapters, or make sure to marry all the others off.
How does Avatar’s kid work?
Your Avatar has the ability to have a child with any character of the opposite gender, including those received from SpotPass Paralogues and children characters. The only exceptions are DLC characters, the SpotPass legacy characters that you receive by hiring or from skirmishes, and other people’s Avatars. It should be noted that the +1 to all caps bonus only applies once, so marrying your Avatar to a child will still only have a +1 bonus and not a +2.
How does skill inheritance work?
The children characters will inherit the last skill equipped to both parents. This is the skill equipped when you enter the recruitment chapter for the child, not when you achieve the S support, so you can support early and then grind for good skills. You can pass down gender-exclusive skills this way, so if you want to have a man with the Demoiselle skill, go right ahead.
Forget all that boring stuff, how do I make all the girls into redheads?
Children will inherit the hair colour of their father. The only exception the child attached to the Male Avatar (AKA, the one you recruit in Paralogue 12), who will inherit her mother’s hair colour. If Male Avatar’s wife would normally have a kid, that unit will inherit your Avatar’s hair colour. You might want to take this into mind when planning your parents.
A whole bunch of Paralogues showed up at once! How do I know which kid is in which?
The game never tells you, but the children’s paralogues are as follows (parent, then Paralogue number): Lissa – 5, Olivia – 6, Maribelle – 7, Sully – 8, Sumia – 9, Cordelia – 10, Cherche – 11, Avatar – 12, Panne – 13, Miriel – 14, Tharja – 15, Nowi – 16.
Note that some of these Paralogues are much harder than the story chapter that is available at the time they first become available.
Paralogues showed up in the middle of the map with no way to get to them! What do I do?
You need to beat chapter 15 to access Paralogues 5 and 6, 16 to access 7, 17 to access 11, and 18 to access 9. You can alternatively access 9 after chapter 15 by unlocking Paralogue 5, which opens another way there.
http://www.serenesforest.net/fe13/ By far the best Fire Emblem Site around. Pretty much all you need.
http://fireemblem.wikia.com/wiki/Fire_Emblem_Wikia The better Fire Emblem Wiki. Useful if you just want to search things up, and occasionally has things Serenes doesn’t.
Thanks very much for reading, and I hope this answered all your questions. Let me know if I missed anything big, and please request a sticky if you think it deserves one!
Special thanks go out to:
Huff n Puff 20
Well, here's v4, which is hopefully the final version. I added stuff on internal levels, optimal reclassing, and green units, and fixed a bunch of Japanese stuff that slipped through the cracks of v3. Please ask for a sticky transfer, and thanks for reading!
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Thanks! Requested. Always nice to have the if ole compilation at the top of the board, even if it doesn't prevent the inevitable repeat questions.
"I mean, if I killed George Bush that wouldn't make portals to Iraq appear in my front yard." -Massany7 on Oblivion