Random question: does Miracle troll Lethality too?

#1luxapolloPosted 3/22/2013 9:21:37 PM
Just wondering out of pure curiosity if someone has seen Miracle proc on Lethality. The number of enemy units walking around with Miracle or Lethality is low enough that I've never had the opportunity to see the two interact.
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"Yeah, sure, you're cool! Whatever..." -Ness' Mom
#2Huff n puff 20Posted 3/22/2013 9:26:24 PM
Yes. Yes it does.

And if Miracle Procs against Lethality and the Miracle unit has counter it reflects 999 (Displayed) damage, after lagging like crazy.
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#3Model_OmegaPosted 3/22/2013 9:32:59 PM
I'm still scratching me head over the fact that you can critical during lethality and not change the damage done.
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#4sumuthergamerPosted 3/22/2013 9:55:30 PM
Huff n puff 20 posted...
Yes. Yes it does.

And if Miracle Procs against Lethality and the Miracle unit has counter it reflects 999 (Displayed) damage, after lagging like crazy.


Dude, that's awesome.
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#5Wild_MantinePosted 3/22/2013 10:05:14 PM
From: sumuthergamer | #004
Dude, that's awesome.

I agree. Of course it's just a mishandled game mechanic, but if I saw that, I'd be like, "Whoa, reality just poo pooed itself."
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#6luxapollo(Topic Creator)Posted 3/22/2013 11:08:19 PM
Thanks for the info. I'm hoping I never see it myself... but then again it would be pretty wtf to see.
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"Yeah, sure, you're cool! Whatever..." -Ness' Mom
#7P_SaffronPosted 3/22/2013 11:19:56 PM
Here's a Miracle Counter vs Lethality if you'd like to see it.

www.youtube.com/watch?v=ptAWJqCmjso#t=01m10s
#8Huff n puff 20Posted 3/22/2013 11:21:16 PM
Model_Omega posted...
I'm still scratching me head over the fact that you can critical during lethality and not change the damage done.


It makes the lag during a Miracle/Counter longer.

Critical Lethality should -explicitly- cancel Miracle and Dual Guard.
And/or kill two other units.
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Think a NEXT will save you from BETA? Think again.
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