Rate the Skill, Chapter 38: Miracle and Healtouch

#21vyseskiesPosted 3/29/2013 6:56:32 AM
miracle A
healtouch C
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#22Niteclaw1028Posted 3/29/2013 7:04:52 AM
A and B

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#23NidtendofreakPosted 3/29/2013 7:12:50 AM
B and C

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#24BlueSophiaPosted 3/29/2013 7:50:39 AM
Miracle: A
On its own, it has good merit because it can save you from instantaneous death or the odd hit. Of course, since your opponent cannot dual strike, then you may live to see the next battle. The key factor is how you can ABUSE it to make it work.

Combining it with something that heals you like Nosferatu is the first step so that your character can effectively be immortal (provided you are fast enough). Then you can even build sets around it like the Vengeance, Wrath and Vantage combo to. It is a very underrated skill to have and it has strong potential for synergy.

You really don't see its uses until it kicks in.

Healtouch: D

Unless your character is a falcon knight or otherwise with low mag, you really should not be using this skill because with the staves that you get along the lines, you may as well not care. If you are any other class, then your raw magic should already be enough to save them all. And quite honestly, does anyone really want healtouch on a Falcon Knight?
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#25spyke252Posted 3/29/2013 10:46:57 AM
Miracle: D. Unreliable for the player, painful from the enemy.
Healtouch: D. By the end of the game, you're going to be healing for almost full anyway, and Tomefaire is better.
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#26TearofamermaidPosted 3/29/2013 11:06:02 AM
Miracle: C
Healtouch: D
#27ao_bomberPosted 3/29/2013 12:36:31 PM
Miracle: C
Healtouch: D

Miracle is unreliable and there are better skills for defense. It's not a bad skill, but I wouldn't sleep less for not having it either.

Healtouch; however, is pretty much useless period. By the time a unit even gets this skill, he should have gained enough MAG that it becomes an insignificant skill. Additionally, it loses a lot of value because you can just use Recover staves to fully heal people (and they aren't super expensive really for 15 charges), and Physic/Fortfy staves are, while awesome, pretty situationally used.
#28fueled-systemPosted 3/29/2013 12:58:16 PM
Healtouch:C it can be very useful early game but becomes useless almost immediately after you get access to master seals

Miracle: B Life saver if you got a bit of luck and helpful for lunatic/+
#29fireemblemomegaPosted 3/29/2013 1:02:43 PM
Miracle: B

Sometimes all you need is a little luck. Not reliable all the time but less reset instances.

Healtouch: D

Unless you're using a healing class, it's not that good. I've had people without it still heal for up to 30 with a Heal Stave so it's usefulness runs out pretty quick.
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#30guedesbrawl(Topic Creator)Posted 3/29/2013 2:31:47 PM
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