On the subject of "Pair Up"

#1fddsfsasfPosted 4/1/2013 7:05:00 PM
What do you think of it? - Results (143 votes)
It's a good idea, and it's pretty well implemented in Awakening all things considered.
30.07% (43 votes)
43
It's a good idea, but it'll need some serious reworkings in the next FE title so it isn't as broken
55.94% (80 votes)
80
Pair up is inherently broken. I'd prefer future FEs to get rid of it, and focus more on indiviual combat.
13.99% (20 votes)
20
This poll is now closed.
Hmmm?
#2uuurrrgghPosted 4/1/2013 7:06:52 PM
It's a great feature, it's a lifesaver in lunatic, but I think it's a little too powerful to be fair.
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#3Rideps1Posted 4/1/2013 7:08:17 PM
Let the enemy do it, with a decreased guard rate, and we've got a winner.
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#4EvenSpoonierPosted 4/1/2013 7:11:38 PM
Rideps1 posted...
Let the enemy do it, with a decreased guard rate, and we've got a winner.

More or less this, but why decrease the guard rate? It's probably safe to assume that most enemies (i.e. every enemy that doesn't have its own name) will have low or no Support values with any other enemies, and that should be enough to keep things just slightly in the player's favor.
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#5RinkuTanukiPosted 4/1/2013 7:13:40 PM
I don't mind it, although I wish we had been allowed to Pair Up with Ally characters, much like how you could Rescue them in older titles.
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#6Rideps1Posted 4/1/2013 7:16:17 PM
EvenSpoonier posted...
Rideps1 posted...
Let the enemy do it, with a decreased guard rate, and we've got a winner.

More or less this, but why decrease the guard rate? It's probably safe to assume that most enemies (i.e. every enemy that doesn't have its own name) will have low or no Support values with any other enemies, and that should be enough to keep things just slightly in the player's favor.


Good point.

Another option though would be to not have them have support attack/guard at all, and instead gain more stats than they normally would. Plus the obvious able to switch, a shared inventory, and the supporter is left behind. Still broken, but less RNG for people to rage at.
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BEHOLD THE POWER OF SARDINES!
An RNG'd Gangrel on the FE:A boards.
#7finaleusPosted 4/1/2013 7:27:06 PM
I feel like they should take out the guarding. It doesn't make sense to have a level 1 be able to take no damage form blocking a blow meant for a teammate. Instead, they should make it so that if an attack would normally kill the main person, the paired up unit could swoop in and take the blow for them (with an increased chance than that of the usual guard).
#8GoldenPower89Posted 4/1/2013 7:31:02 PM
Pair up was a great idea, but it's a bit broken. I liked the rescue system more because rescuing a unit came at the price of speed and other stats, so it required more strategy to use (I play games for challenge). There are almost no downsides to pairing up. Dual attack is nice, but from personal experience it seems to work at time that are almost inconvenient, and fail at times that could make or break the battle. Dual guard should be removed or nerfed because it's too good, as negates all damage. Unfortunately, not pairing up makes playing early chapters at high difficulties almost impossible. In later Fire Emblem games, I hope the pair up system stays as long as it doesn't make the game too easy.
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#9GoldenPower89Posted 4/1/2013 7:33:31 PM
One more thing... isn't kind of ridiculous that if you jump in front of an axe, you don't get hurt?
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#10lucky_sharm19Posted 4/1/2013 7:36:39 PM
The game is made to be beaten with Pair Up. Your units on their own get torn apart easily by generics, especially on Lunatic with the rigged forged weapons they wield. I suppose they could lessen the stat increases, though.
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