Rate the Skill, Chapter 41: Even Rhythm and Beastbane

#1guedesbrawlPosted 4/4/2013 8:48:09 PM
-Skill Ranking-

S Rank:
*Aether (Great Lord,Lv5)
*Sol (Hero,Lv5)!A
*Galeforce (Dark Flier, Lv15)

A Rank:
*Rightful King (Great Lord,Lv15)
*Veteran (Tactician,Lv1)!S
*Ignis (Grandmaster,Lv5)!
*Rally Spectrum (Grandmaster,Lv15)
*Armsthrift (Mercenary,Lv1)!S
*Astra (Swordmaster,Lv5)!
*Vantage (Myrmidon,Lv10)!B
*Aegis (Paladin,Lv15)
*Luna (Great Knight,Lv5)
*Dual Guard+ (Great Knight,Lv15)
*Pavise (General,Lv15)
*Aptitude (Villager,Lv1)
*Swordbreaker (Wyvern Lord,Lv15)
*Deliverer (Griffon Rider,Lv5)
*Renewal (War Cleric/Monk,Lv15)
*Dual Support+ (Valkyrie,Lv15)

B Rank:
*Dual Strike+ (Lord,Lv1)
*Axebreaker (Hero,Lv15)
*Swordfaire (Swordmaster,Lv15)
*Locktouch (Thief,Lv1)
*Movement +1 (Thief,Lv10)
*Lucky Seven (Trickster,Lv5)
*Rally Speed (Falcon Knight,Lv5)
*Lancefaire (Falcon Knight,Lv15)
*Rally Movement (Dark Flier, Lv5)
*Rally Strength (Warrior,Lv5)
*Counter (Warrior,Lv15)
*Wrath (Berserker,Lv5)
*Axefaire (Berserker,Lv15)
*Lancebreaker (Griffon Rider,Lv15)
*Bowbreaker (Bow Knight,Lv15)
*Lifetaker (Dark Knight,Lv15)
*Anathema (Dark Mage,Lv10)
*Vengeance ( Sorcerer,Lv5)
*Tomebreaker (Sorcerer,Lv15)
*Miracle (Cleric/Priest,Lv1)
*Rally Resistance (Valkyrie,Lv5)

C Rank:
*Solidarity (Tactician,Lv10)
*Patience (Mercenary,Lv10)
*Avoid +10 (Myrmidon,Lv1)
*Lethality (Assassin,Lv5)!B
*Pass (Assassin,Lv15)
*Acrobat (Trickster,Lv15)
*Special Dance (Dancer,Lv15)!B
*Discipline (Cavalier,Lv1)
*Defender (Paladin,Lv5)
*Defense +2 (Knight,Lv1)
*Rally Defense (General,Lv5)
*Speed + 2 (Pegasus Knight,Lv1)
*Relief (Pegasus Knight,Lv10)!
*Underdog (Villager,Lv1)
*HP +5 (Fighter,Lv1)
*Zeal (Fighter,Lv10)
*Despoil (Barbarian,Lv1)!
*Gamble (Barbarian,Lv10)
*Strength +2 (Wyvern Rider,Lv1)
*Quick Burn (Wyvern Lord,Lv5)
*Hit Rate +20 (Sniper,Lv5)
*Bowfaire (Sniper,Lv15)
*Magic +2 (Mage,Lv1)
*Focus (Mage,Lv10)
*Hex (Dark Mage,Lv1)
*Healtouch (Cleric/Priest,Lv1)
*Resistance +2 (Troubadour,Lv1)
*Demoiselle (Troubadour,Lv10)

D Rank:
*Charm (Lord,Lv10)
*Luck +4 (Dancer,Lv1)
*Outdoor Fighter (Cavalier,Lv10)
*Indoor Fighter (Knight,Lv10)
*Tantivity (Wyvern Rider,Lv10)
*Skill +2 (Archer,Lv1)
*Prescience (Archer,Lv10)
*Rally Skill (Bow Knight,Lv5)
*Slow Burn (Dark Knight,Lv5)
*Rally Luck (War Cleric/Monk,Lv5)
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Confession Time!
jRPGs are pretty much the best thing that ever happened to Video Games - Soanevalcke6
#2guedesbrawl(Topic Creator)Posted 4/4/2013 8:48:21 PM
-Nominations-

Strength +2: 4/10
Rightful King: 3/10
Defense +2: 3/10
Rally Spectrum: 2/10
Magic +2: 2/10
Rally Movement: 2/10
Luna: 1/10

Paralogue & Nomination Rules:
http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65755412
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Well, Special Dance is a little less special now. Relief didn't budge. And we're a few chapters away from the end...!

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Characters that start with Even Rhythm and can learn Beastbane: Panne, Yarne, Morgan (born from either two)

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Even Rhythm is yet another +10 Hit/Avoid skill. But, to get the bonus, you need to be on a even numbered turn (2,4,6,8,10...).

Well, it's a small bonus with a condition, but it's decently reliable and actually does something relevant. But Lucky Seven is always better... I give it a C.


Beastbane will allow you to deal triple damage against beast units, provided you are in Taguel form

Those units include:Paladins, Great Knights, Falcon Knights, Dark Fliers, Dark Knights, Bow Knights, Griffon Riders, Valkyries, and Taguels (Also the Conqueror, but he has Conquest for that).

While it's restricted to Taguels, it can make them into very powerful units, since there are a good number of beast units in the game. Particularly effective against the first two, who are defensive units. I give it a A.
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Confession Time!
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#3KevinCCPosted 4/4/2013 8:49:47 PM
D, A.
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#4Smash MasterPosted 4/4/2013 8:52:18 PM
The Rhythms are both pretty bad, D.

Beastbane sounds bad at first, but when you realize that applies to horsebacks (of the ground or flying kind), it actually becomes kinda nice, A.
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#5MeconaPosted 4/4/2013 8:57:42 PM
Even Rhythm - D
Beastbane - A

All rhythm skills are completely situational and they shut off depending on even/odd turn! You lose an entire skill for a certain turn, not that it was useful enough to have such a drawback. Talk about useless.

Beastbane - Horse riders beware! The skill is pretty good for the Taguels as they're are quite a bit of them everywhere.
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#6spyke252Posted 4/4/2013 9:01:09 PM
D and B. Nothing really left to nominate, ther's no way that the +2 stats will go down to D, where they rightfully belong.
#7LurkerkillerPosted 4/4/2013 9:04:25 PM
I give up on these. Relief ended up with a C somehow because either a lot of people are terrible at FE or don't really understand the game all that well.

Then you have 3 people who gave it a B and 2 of them didn't even state a reason, to me they just seemed like they wanted to troll so the skill would be given a higher rating. The one person who did give a reason only gave 1 legit reason and that it was "more practical" to get than other skills.
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#8Model_OmegaPosted 4/4/2013 9:11:59 PM(edited)
ER: D
Beastbane: A, especially since beasts now include Pegasi and the new Griffon Knight.

I nominate Rightful King.
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#9typhone004Posted 4/4/2013 9:08:13 PM
spyke252 posted...
D and B. Nothing really left to nominate, ther's no way that the +2 stats will go down to D, where they rightfully belong.


Well I'm trying to put them down there. You should help =)

Also agree with D and B. Rhythm sucks. Effective damage against horsies is good, but requires you to be a class I don't consider very good. Nominate resistance +2.
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#10TehTrumpCardPosted 4/4/2013 9:10:35 PM(edited)
Even Rhythm: D

Not useful compared to any other skill that grants Avoid bonuses (same goes for the upcoming Odd Rhythm).

Beastbane: B

It's pretty useful considering all of the mounted units in this game. I want to give it an A but personally, I haven't used the Tanguel class enough to actually appreciate the same way I appreciate Manakete's Wyrmsbane.

Nominate: Str +2
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