MU Assets/Flaw

#1NaesakiPosted 4/8/2013 3:01:40 AM
I have looked at past threads but I've not really seen anyone ask this

But if I wanted my MU to be a jack of all trades, what would I want my asset/flaws to be? Or am I best deciding on a focus?
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#2link_15Posted 4/8/2013 3:04:48 AM
Jack of all trades?

Then you can't go wrong with speed+ luck-
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#3Naesaki(Topic Creator)Posted 4/8/2013 3:15:37 AM
speed+ and luck- huh?

i assume it spreads the stats out quite nicely?
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#4Tempo613Posted 4/8/2013 4:23:18 AM(edited)
link_15 posted...
Jack of all trades?

Then you can't go wrong with speed+ luck-

HP: 80
Str: 39
Mag: 39
Skl: 42
Spd: 44
Lck: 44
Def: 40
Res: 40

As a Grandmaster...


Try +HP/-Luck.

As a Grandmaster, the stats spread out to:
HP: 80
Str: 40
Mag: 40
Skl: 40
Spd: 40
Lck: 44
Def: 42
Res: 42

Add 10 to those (accept HP) when Limit Break comes out.
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#5Naesaki(Topic Creator)Posted 4/8/2013 4:33:43 AM
Thanks for the information :-)
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#6MoloMowChowPosted 4/8/2013 8:34:52 AM(edited)
I believe it's a good idea to keep as many things rounded out as possible, since I think the game tends to round down for calculations

Ignis for example, with a str/mag of 39 would boost by 19 points, but having str/mag be 40 will boost by 20 points.

I regret taking luck as a flaw since the 39 str/mag not only look really weird in a capped character but makes ignis slightly less effective :(

It's mostly my aesthetic OCD though.
#77up1001Posted 4/8/2013 5:01:21 PM
Taking luck as an asset is quite useful if you plan on using Armsthrift, having MU's Luck cap at 48, and at 50 with the all stats+2 skill.

Unless you plan to use the limit breaker, then nvm about using Luck as an asset.
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#8Devil_Killer_JCPosted 4/8/2013 5:11:29 PM
There are a few setups you can do for a jack of all trades. btw, I'm only listing the negative mods, as all other mods will be either neutral or positive

MAG/RES (-1 RES)
STR/SKL ( -1 SKL)
LUK/HP (-1 DEF and RES)
RES/MAG (-1 MAG)
SKL/STR (-1 STR)

All of those will have STR and MAG balanced out, while giving boosts to other stats (and no negative SPD mod).

Personally, I prefer MAG/RES, since 39 RES as a Grandmaster is still decent, and I get +1 SPD and +3 MAG. Also, this makes MU's MAG and STR growths at 55% as a Grandmaster, which is pretty nice.
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#9Naesaki(Topic Creator)Posted 4/9/2013 5:57:13 AM
i am quite tempted by either HP+ / -Luck or Luck + / HP-
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#10HonzouPosted 4/9/2013 6:03:23 AM
I'm wondering is +SKL/-MAG a decent set for a phhysical MU?
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