List of Skills that...

#1grrCHOMPdPosted 4/23/2013 11:05:56 AM
activate on the supporting units?

I know that Anathema, for example, affects the opponent if your supporting unit has it equipped; but does this work with Hex as well? What about Demoiselle? Quick/Slow Burn & Lucky 7? Acrobat & Pass?
#2Master EspeonPosted 4/23/2013 11:10:09 AM
Most if not all of them are pretty common sense. If it affects the user, probably not (Unless it affects their attack/critical stats, in which case it comes up during their dual strike.)

If it affects enemies or other party members, it should work. Anathema and Hex are the only ones that work on enemies, but there's a bunch of stuff that works on allies, such as solidarity and (as you stated) demoiselle
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#3grrCHOMPd(Topic Creator)Posted 4/23/2013 11:16:13 AM
aha... thanks Espeon, that makes sense. I kinda wish Hex lowered Crit.avoid now >_<
#4goldenkyruPosted 4/23/2013 11:21:45 AM
I believe that Movement +1 works too, but I'm not certain on that.
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#5grrCHOMPd(Topic Creator)Posted 4/23/2013 11:24:50 AM
Pass and Acrobat would've been so much better if they affected your main unit when equipped on a supporter. (at least I think they don't... someone please prove me wrong!)
#6Master EspeonPosted 4/23/2013 11:31:54 AM(edited)
goldenkyru posted...
I believe that Movement +1 works too, but I'm not certain on that.

Movement +1 doesn't work on support. However, thieves and tricksters (among other things) give an added pair up movement bonus of 1, so that's why everyone confuses that (Seeing as thieves get that skill). I used to think the same thing until I noticed Taguel Panne didn't raise movement by 1 despite having that skill.
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