I don't normally play games of this type, so I'm not fantastic at it. I'm enjoying the flow of the game and the characters, but at the moment the battles feel like they're just sort of there and all I'm doing is guiding guys to the nearest enemy without much strategy.
Be aware that I may not know what you're talking about so please be specific lol.
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Well, not much strategy is necessary on lower difficulties, but you'll probably find yourself forced to plan more on higher difficulty levels.
For instance, my most common tactic in Lunatic mode for this game is the harrying retreat. That is to say, when a group of enemies are rushing at me, I place one or a few units that are just barely in range of one or two enemy units each, while the rest of my characters retreat further back. This way I can weaken/kill those leading enemies without serious risk of dying. That's important, since Lunatic enemies are powerful, and my characters would probably die if I just sent my characters out into the fray.
Ruler of the Unknown Universe
"Courage is the magic that turns dreams into reality." - Emil, ToS:DotNW
There are three main keys to really getting good at this game:
1) Learn how to keep enemies from going to areas you don't want them to go. You have three basic ways of doing this: you can kill them before they get the chance, you can lure them away with characters of your own, or you can block them with your own units, the edges of the map, features like trees and houses, or some combination of these. Once you gain a degree of control over how the enemies can move, you can start to herd them into areas where you have an advantage.
2) Learn how to keep enemies from attacking whom you don't want them to attack. Blocking them can be tough if you don't have enough units or terrain features, and luring them away can be harder because of how the AI thinks. Tricks to learn include that enemies will usually prefer Allied units over anything else, followed by targets they can kill with their next attack, followed by targets who cannot counterattack them. The AI isn't always as smart about this as it might seem, though, and it is possible to trick it.
3) Learn to figure out your odds and damage numbers even when the game won't tell you to. The numbers in this game are all controlled by relatively simple arithmetic, and even when the game won't tell you the final numbers, you always have all the information you need to calculate them out. This will let you plan your moves much further in advance, because you'll be able to know just how much of a threat units really are, long before they get into striking distance.
"Playing a game for its graphics is like watching pornography for the story." - Kadiroth
Trial and error.
You'll learn the basics soon enough by just playing the game.
Hector x Farina - OTP of FE.
Start on the easiest difficulty, and begin to try new things. You will eventually find a combination that works for you. Repeat at a higher difficulty, making adjustments according to problems that may arise.
Those are brave men out there. Let's go kill them!
-Tyrion Lannister, Clash of Kings
As characters level and develop, be mindful of their level ups. If a character is consistently getting only 1 or 2 stats per level up, they're going to fall behind in efficiency compared to equal level characters with more stat gains per level.
Use Magic/Physical appropriately. Got an enemy Sage with high Res? Smash them with a Sword. A General with plenty of Def? Use some form of caster and a Tome (or Mag based weapon) to attack their hopefully deficient Magic Resistance.
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People are inherently bad. Only morals and fear make a person good.
Learning how to be good at the game is the funnest part of the game IMO. I would try to enjoy the initial ignorance as much as possible. Most of FE13's mechanics are pretty intuitive.
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lurn 2 Frederick
"I, as it happens, am an archer! ....The archest of archers in fact."
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