Forging Aversa's Night?

#1RaltriosPosted 4/30/2013 11:11:35 AM
I looked through the archives, but the tips are all over the place. Usually though, they just focus on two of the stats.
Would putting 3 Mt, +10 Hit, and 9 crit be okay (18, 85, 9)? I'll be using it with Armsthrift, so it'll be lasting quite some time.
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#2Model_OmegaPosted 4/30/2013 11:12:48 AM
Unless a weapon has innate crit to begin with, you`re best off putting everything in Might or Hit.
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#3azn_boy150Posted 4/30/2013 11:12:59 AM
I say 5 Mt, and 3 Hit.
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#4someonewhodiedPosted 4/30/2013 11:13:41 AM
you don't want to forge crit on anything except crit based weapons.

I do 5 mt, 3(+15) hit. but some people do 3mt and 5(+25) hit.
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#5dannyyobPosted 4/30/2013 11:17:21 AM
For me, I usually put 3-5 on Mt and put the rest in Hit for Tomebreaker or dodgy enemies.

Crit is a little useless for those who have no Crit at all.
#6Raltrios(Topic Creator)Posted 4/30/2013 11:18:39 AM
Sounds reasonable enough to me. Thanks guys.
Now how to do the Mt/Hit ratio for a Ruin...?
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#7azn_boy150Posted 4/30/2013 11:20:00 AM
Raltrios posted...
Sounds reasonable enough to me. Thanks guys.
Now how to do the Mt/Hit ratio for a Ruin...?


5 Hit, 3 Mt.
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#8Huff n puff 20Posted 4/30/2013 12:06:48 PM
Raltrios posted...
Sounds reasonable enough to me. Thanks guys.
Now how to do the Mt/Hit ratio for a Ruin...?


By not using Ruin.
Use Katarina's Bolt instead.
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#9someonewhodiedPosted 4/30/2013 2:15:18 PM
Huff n puff 20 posted...
Raltrios posted...
Sounds reasonable enough to me. Thanks guys.
Now how to do the Mt/Hit ratio for a Ruin...?


By not using Ruin.
Use Katarina's Bolt instead.


superior jolt is better. Don't need to forge hit since you get 50 hit against other tomes.
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#107up1001Posted 4/30/2013 3:30:43 PM
Forged Wilderwind with 35 (+15 Crit) makes 50 Crit, making it a Ruin version for regular mages.
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