Fire Emblem Hard difficulty

#11smash fanaticPosted 5/10/2013 1:47:09 PM
juanyiyi posted...
smash fanatic posted...
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My first run through lunatic was problematic until I realized literally that fred solo then transition into avatar solo is the only way to win.


Haha... No.


oh yeah, if you want to grind with DLC then go for it
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#12JarickoPosted 5/10/2013 1:51:27 PM
smash fanatic posted...
lunatic is a HUUUUGE jump in difficulty, srsly

hard is absolute piss easy until about chapter 16 and then enemies suddenly become promoted, then it takes slightly more thought. If you go to lunatic after playing through hard mode it's shocking.

also, don't try to min/max on lunatic, the skirmishes literally become impossible to beat and the spotpass teams give only 1 EXP for anything and you can't grind weapon levels in them either (so basically grinding in lunatic would entail DLC).

Lunatic mode usually involves little more than avatar soloing the game (with fred soloing for the first 2-3 chapters) with guest appearances by nosferatu and sol users, because no one else can take any hits at all.


I would argue its piss easy til then or when you start doing the paralogues. Nah's and Geromes can be a bit tricky. Geromes mostly for the optional villager protection rewards.
#13Enemy_AC130Posted 5/10/2013 1:52:33 PM
juanyiyi posted...
smash fanatic posted...
.
My first run through lunatic was problematic until I realized literally that fred solo then transition into avatar solo is the only way to win.


Haha... No.


I guess you could solo with Chrom, too.
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#14hodori86Posted 5/10/2013 2:25:27 PM
Wait till luna+. Chapter 3 counters. Hawkeye 100% hit with luna+ and pass on first map. The two damage reduction skill. Vantage+. Hope you enjoy pain.
#15goodgirl11Posted 5/10/2013 2:28:35 PM
Hard is too easy, but Lunatic is too hard. There should have been a difficulty in between them.
#16I_eat_tablesPosted 5/10/2013 2:56:03 PM
goodgirl11 posted...
Hard is too easy, but Lunatic is too hard. There should have been a difficulty in between them.


I pretty much feel the same. Although I wouldn't quite say Lunatic is 'too hard', but the gap between them is massive. Hard Mode is comfortable to run blind (I did). Lunatic (especially early) is extremely tough even knowing what's coming and planning a team in advance.
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#17smash fanaticPosted 5/10/2013 3:41:15 PM
lunatic is fine even on a first run, but what made it very annoying were instant moving reinforcements. On a blind runthrough they are impossible to account for without dying to them at least once.
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#18I_eat_tablesPosted 5/11/2013 12:38:41 PM
smash fanatic posted...
lunatic is fine even on a first run, but what made it very annoying were instant moving reinforcements. On a blind runthrough they are impossible to account for without dying to them at least once.


Lunatic is only fine on a blind run if you're insane. I know at least one person at SF did it (Paperblade I think), but it's really not something recommendable. Not knowing which characters are good, or the properties of second seals or skill learning means you're likely going to make some terrible mistakes.
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"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
#19smash fanaticPosted 5/11/2013 4:01:05 PM
I_eat_tables posted...
smash fanatic posted...
lunatic is fine even on a first run, but what made it very annoying were instant moving reinforcements. On a blind runthrough they are impossible to account for without dying to them at least once.


Lunatic is only fine on a blind run if you're insane. I know at least one person at SF did it (Paperblade I think), but it's really not something recommendable. Not knowing which characters are good, or the properties of second seals or skill learning means you're likely going to make some terrible mistakes.


I went 90% blind on lunatic (I was often told by some people certain nuances about lunatic even though I kept telling them to shut up about it, otherwise I would've went 100% blind). Granted, I started on classic then switched over to casual by chapter 2, but the only times I used the save states were because of the instant moving reinforcements.
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