Fix the broken Sorcerers

#1supremeblasterPosted 5/17/2013 2:29:01 AM
And...go!
#2SSJDennisPosted 5/17/2013 2:29:59 AM
No access to the Cavalier and Mercenary group should fix it enough.
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#3Col_MobiusPosted 5/17/2013 2:32:45 AM
No access to Myrmidon would probably be a bigger deal. Hard to overstate how much of Sorc's power comes from Vantage.
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#4GSSAGE7Posted 5/17/2013 2:36:53 AM
Light Magic comes back, making Dark Magic have a tactical disadvantage.
Dark Magic in general loses HIT so that it keeps to it's original state as the Axe of Magic.
Mire is right out the window, and replaced with Jolting, as an Anima Spell. Gives Anima something better than Dark Magic.

I'm debating if Nosferatu should be removed as well, since it's pretty obvious that no one uses any of the other Dark Tomes.
#5uuurrrgghPosted 5/17/2013 2:38:16 AM
Weight mechanic, it was a really good idea that made you think before you got yourself stronger weapons.
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#6azn_boy150Posted 5/17/2013 2:38:40 AM
Halve the MT of Nosferatu and Aversa's Night.
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#7DemiseEndPosted 5/17/2013 2:39:16 AM
Let me repeat something that I said from like.... Months ago

Nosferatu is the ONLY reason Sorcs are broken. Everything else is just a bonus


Remove Nosferatu


Done


1. If you have acess to Pavise, Vantage or a competent AT Sorc to make up for Aversa Night 10 uses, you deserve to win the game after grinding for hours

2. Their stats does not matter much unless its a crapilicious stats ALA villager.
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#8Huff n puff 20Posted 5/17/2013 2:45:20 AM(edited)
Double Magic Triangle (W>F>T>W)>Light > Dark > (Anima) restored.

Mire's fine. Add Bolting (Long Range Thunder), Meteor (Long Range Fire), Blizzard (Long Range Wind) and Purge (Long Range Light)

Dark is calibrated to be the "Axes" of Magic within the outer triangle.

Enemy skill that causes HP absorbs (Nosferatu/Sol/Aether First Hit) to deal damage instead of healing. This skill is considered standard, and any above ("Easy" err.. Normal) difficulty has it handed out randomly. Higher difficulties (Lunatic/Lunatic+) have this skill on most enemies.
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#9Wandering__HeroPosted 5/17/2013 2:48:33 AM
1) Bring back weight

2) Nerf the sorcerer's def

3) Nosfartu heals only a quarter of the the damage.

4) Remove veteran, it makes the mu broken
Maybe 3 would be enough
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#10GSSAGE7Posted 5/17/2013 2:52:18 AM
Wandering__Hero posted...
4) Remove veteran, it makes the mu broken


Considering I never made Robin (or Morgan, for that matter) Sorcerers, I don't see what this has to do with anything.